mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Merge fix
This commit is contained in:
@@ -1262,6 +1262,7 @@ int Client::DoDamageCaps(int base_damage)
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return std::min(cap, base_damage);
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}
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// other is the defender, this is the attacker
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void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts)
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{
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if (!other)
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@@ -1288,6 +1289,20 @@ void Mob::DoAttack(Mob *other, DamageHitInfo &hit, ExtraAttackOptions *opts)
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if (hit.damage_done >= 0) {
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if (other->CheckHitChance(this, hit)) {
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if (IsNPC() && other->IsClient() && other->animation > 0 && GetLevel() >= 5 && BehindMob(other, GetX(), GetY())) {
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// ~ 12% chance
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if (zone->random.Roll(12)) {
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int stun_resist2 = other->spellbonuses.FrontalStunResist + other->itembonuses.FrontalStunResist + other->aabonuses.FrontalStunResist;
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int stun_resist = other->spellbonuses.StunResist + other->itembonuses.StunResist + other->aabonuses.StunResist;
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if (zone->random.Roll(stun_resist2)) {
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other->Message_StringID(MT_Stun, AVOID_STUNNING_BLOW);
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} else if (zone->random.Roll(stun_resist)) {
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other->Message_StringID(MT_Stun, SHAKE_OFF_STUN);
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} else {
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other->Stun(3000); // yuck -- 3 seconds
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}
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}
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}
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other->MeleeMitigation(this, hit, opts);
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if (hit.damage_done > 0) {
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ApplyDamageTable(hit);
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+46
-27
@@ -124,6 +124,7 @@ Client::Client(EQStreamInterface* ieqs)
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camp_timer(29000),
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process_timer(100),
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stamina_timer(40000),
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consume_food_timer(60000),
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zoneinpacket_timer(1000),
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linkdead_timer(RuleI(Zone,ClientLinkdeadMS)),
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dead_timer(2000),
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@@ -658,13 +659,18 @@ bool Client::Save(uint8 iCommitNow) {
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m_pp.tribute_time_remaining = 0xFFFFFFFF; m_pp.tribute_active = 0;
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}
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if (m_pp.hunger_level < 0)
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m_pp.hunger_level = 0;
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if (m_pp.thirst_level < 0)
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m_pp.thirst_level = 0;
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p_timers.Store(&database);
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database.SaveCharacterTribute(this->CharacterID(), &m_pp);
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SaveTaskState(); /* Save Character Task */
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m_pp.hunger_level = EQEmu::Clamp(m_pp.hunger_level, 0, 50000);
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m_pp.thirst_level = EQEmu::Clamp(m_pp.thirst_level, 0, 50000);
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Log(Logs::General, Logs::Food, "Client::Save - hunger_level: %i thirst_level: %i", m_pp.hunger_level, m_pp.thirst_level);
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// perform snapshot before SaveCharacterData() so that m_epp will contain the updated time
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if (RuleB(Character, ActiveInvSnapshots) && time(nullptr) >= GetNextInvSnapshotTime()) {
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@@ -8585,50 +8591,63 @@ void Client::SetConsumption(int32 in_hunger, int32 in_thirst)
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void Client::Consume(const EQEmu::ItemData *item, uint8 type, int16 slot, bool auto_consume)
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{
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if(!item) { return; }
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if(!item) { return; }
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uint32 cons_mod = 180;
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/*
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Spell Bonuses 2 digit form - 10, 20, 25 etc. (10%, 20%, 25%)
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AA Bonus Ranks, 110, 125, 150 etc. (10%, 25%, 50%)
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*/
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int32 metabolism_bonus = spellbonuses.Metabolism + itembonuses.Metabolism + aabonuses.Metabolism;
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float aa_bonus = ((float) aabonuses.Metabolism - 100) / 100;
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float item_bonus = (float) itembonuses.Metabolism / 100;
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float spell_bonus = (float) spellbonuses.Metabolism / 100;
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if (metabolism_bonus)
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cons_mod = cons_mod * metabolism_bonus * RuleI(Character, ConsumptionMultiplier) / 10000;
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else
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cons_mod = cons_mod * RuleI(Character, ConsumptionMultiplier) / 100;
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float metabolism_mod = 1 + spell_bonus + item_bonus + aa_bonus;
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if (type == EQEmu::item::ItemTypeFood)
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{
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int hchange = item->CastTime_ * cons_mod;
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hchange = mod_food_value(item, hchange);
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Log(Logs::General, Logs::Food, "Client::Consume() Metabolism bonuses spell_bonus: (%.2f) item_bonus: (%.2f) aa_bonus: (%.2f) final: (%.2f)",
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spell_bonus,
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item_bonus,
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aa_bonus,
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metabolism_mod
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);
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if(hchange < 0) { return; }
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if (type == EQEmu::item::ItemTypeFood) {
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int hunger_change = item->CastTime_ * metabolism_mod;
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hunger_change = mod_food_value(item, hunger_change);
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if(hunger_change < 0)
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return;
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m_pp.hunger_level += hunger_change;
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Log(Logs::General, Logs::Food, "Consuming food, points added to hunger_level: %i - current_hunger: %i", hunger_change, m_pp.hunger_level);
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m_pp.hunger_level += hchange;
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DeleteItemInInventory(slot, 1, false);
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if(!auto_consume) //no message if the client consumed for us
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entity_list.MessageClose_StringID(this, true, 50, 0, EATING_MESSAGE, GetName(), item->Name);
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#if EQDEBUG >= 5
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Log(Logs::General, Logs::None, "Eating from slot:%i", (int)slot);
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#endif
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Log(Logs::General, Logs::Food, "Eating from slot: %i", (int)slot);
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}
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else
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{
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int tchange = item->CastTime_ * cons_mod;
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tchange = mod_drink_value(item, tchange);
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else {
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int thirst_change = item->CastTime_ * metabolism_mod;
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thirst_change = mod_drink_value(item, thirst_change);
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if(tchange < 0) { return; }
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if(thirst_change < 0)
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return;
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m_pp.thirst_level += thirst_change;
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m_pp.thirst_level += tchange;
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DeleteItemInInventory(slot, 1, false);
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Log(Logs::General, Logs::Food, "Consuming drink, points added to thirst_level: %i current_thirst: %i", thirst_change, m_pp.thirst_level);
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if(!auto_consume) //no message if the client consumed for us
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entity_list.MessageClose_StringID(this, true, 50, 0, DRINKING_MESSAGE, GetName(), item->Name);
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#if EQDEBUG >= 5
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Log(Logs::General, Logs::None, "Drinking from slot:%i", (int)slot);
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#endif
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Log(Logs::General, Logs::Food, "Drinking from slot: %i", (int)slot);
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}
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}
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+2
-1
@@ -1351,7 +1351,7 @@ private:
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uint32 GetClassHPFactor();
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void DoHPRegen();
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void DoManaRegen();
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void DoStaminaUpdate();
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void DoStaminaHungerUpdate();
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void CalcRestState();
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uint32 pLastUpdate;
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@@ -1459,6 +1459,7 @@ private:
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Timer camp_timer;
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Timer process_timer;
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Timer stamina_timer;
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Timer consume_food_timer;
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Timer zoneinpacket_timer;
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Timer linkdead_timer;
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Timer dead_timer;
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@@ -8686,6 +8686,8 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
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}
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else
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{
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/*
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//This is food/drink - consume it
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if (item->ItemType == EQEmu::item::ItemTypeFood && m_pp.hunger_level < 5000)
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{
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@@ -8707,19 +8709,21 @@ void Client::Handle_OP_ItemVerifyRequest(const EQApplicationPacket *app)
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//CheckIncreaseSkill(ALCOHOL_TOLERANCE, nullptr, 25);
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}
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if (m_pp.hunger_level > 6000)
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m_pp.hunger_level = 6000;
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if (m_pp.thirst_level > 6000)
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m_pp.thirst_level = 6000;
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EQApplicationPacket *outapp2 = nullptr;
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outapp2 = new EQApplicationPacket(OP_Stamina, sizeof(Stamina_Struct));
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Stamina_Struct* sta = (Stamina_Struct*)outapp2->pBuffer;
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if (m_pp.hunger_level > 6000)
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sta->food = 6000;
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if (m_pp.thirst_level > 6000)
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sta->water = 6000;
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sta->food = m_pp.hunger_level;
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sta->water = m_pp.thirst_level;
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QueuePacket(outapp2);
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safe_delete(outapp2);
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*/
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}
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}
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+21
-10
@@ -38,6 +38,7 @@
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#include <unistd.h>
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#endif
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#include "../common/data_verification.h"
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#include "../common/rulesys.h"
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#include "../common/skills.h"
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#include "../common/spdat.h"
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@@ -523,6 +524,11 @@ bool Client::Process() {
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DoEnduranceUpkeep();
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}
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if (consume_food_timer.Check()) {
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m_pp.hunger_level = m_pp.hunger_level - 1;
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m_pp.thirst_level = m_pp.thirst_level - 1;
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}
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if (tic_timer.Check() && !dead) {
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CalcMaxHP();
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CalcMaxMana();
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@@ -533,7 +539,7 @@ bool Client::Process() {
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DoManaRegen();
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DoEnduranceRegen();
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BuffProcess();
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DoStaminaUpdate();
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DoStaminaHungerUpdate();
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if (tribute_timer.Check()) {
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ToggleTribute(true); //re-activate the tribute.
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@@ -1833,28 +1839,33 @@ void Client::DoManaRegen() {
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CheckManaEndUpdate();
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}
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void Client::DoStaminaUpdate() {
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void Client::DoStaminaHungerUpdate() {
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if(!stamina_timer.Check())
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return;
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auto outapp = new EQApplicationPacket(OP_Stamina, sizeof(Stamina_Struct));
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Stamina_Struct* sta = (Stamina_Struct*)outapp->pBuffer;
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if(zone->GetZoneID() != 151) {
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int loss = RuleI(Character, FoodLossPerUpdate);
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if (m_pp.hunger_level > 0)
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m_pp.hunger_level-=loss;
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if (m_pp.thirst_level > 0)
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m_pp.thirst_level-=loss;
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Log(Logs::General, Logs::Food, "Client::DoStaminaHungerUpdate() hunger_level: %i thirst_level: %i before loss", m_pp.hunger_level, m_pp.thirst_level);
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if (zone->GetZoneID() != 151) {
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sta->food = m_pp.hunger_level > 6000 ? 6000 : m_pp.hunger_level;
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sta->water = m_pp.thirst_level> 6000 ? 6000 : m_pp.thirst_level;
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sta->water = m_pp.thirst_level > 6000 ? 6000 : m_pp.thirst_level;
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}
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else {
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// No auto food/drink consumption in the Bazaar
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sta->food = 6000;
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sta->water = 6000;
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}
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Log(Logs::General, Logs::Food,
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"Client::DoStaminaHungerUpdate() Current hunger_level: %i = (%i minutes left) thirst_level: %i = (%i minutes left) - after loss",
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m_pp.hunger_level,
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m_pp.hunger_level,
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m_pp.thirst_level,
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m_pp.thirst_level
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);
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FastQueuePacket(&outapp);
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}
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+1
-1
@@ -6953,7 +6953,7 @@ void command_bestz(Client *c, const Seperator *sep) {
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float best_z = zone->zonemap->FindBestZ(me, &hit);
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if (best_z != -999999)
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if (best_z != BEST_Z_INVALID)
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{
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c->Message(0, "Z is %.3f at (%.3f, %.3f).", best_z, me.x, me.y);
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}
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+1
-1
@@ -648,7 +648,7 @@ void EntityList::AddNPC(NPC *npc, bool SendSpawnPacket, bool dontqueue)
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parse->EventNPC(EVENT_SPAWN, npc, nullptr, "", 0);
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npc->FixZ();
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npc->FixZ(1);
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uint16 emoteid = npc->GetEmoteID();
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if (emoteid != 0)
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+1
-1
@@ -151,7 +151,7 @@ void Mob::CalculateNewFearpoint()
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ranx = GetX()+zone->random.Int(0, ran-1)-zone->random.Int(0, ran-1);
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rany = GetY()+zone->random.Int(0, ran-1)-zone->random.Int(0, ran-1);
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ranz = FindGroundZ(ranx,rany);
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if (ranz == -999999)
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if (ranz == BEST_Z_INVALID)
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continue;
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float fdist = ranz - GetZ();
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if (fdist >= -12 && fdist <= 12 && CheckCoordLosNoZLeaps(GetX(),GetY(),GetZ(),ranx,rany,ranz))
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+4
-4
@@ -3439,7 +3439,7 @@ void Mob::SetTarget(Mob* mob) {
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float Mob::FindGroundZ(float new_x, float new_y, float z_offset)
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{
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float ret = -999999;
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float ret = BEST_Z_INVALID;
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if (zone->zonemap != nullptr)
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{
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glm::vec3 me;
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@@ -3448,7 +3448,7 @@ float Mob::FindGroundZ(float new_x, float new_y, float z_offset)
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me.z = m_Position.z + z_offset;
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glm::vec3 hit;
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float best_z = zone->zonemap->FindBestZ(me, &hit);
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if (best_z != -999999)
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if (best_z != BEST_Z_INVALID)
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{
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ret = best_z;
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}
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@@ -3459,7 +3459,7 @@ float Mob::FindGroundZ(float new_x, float new_y, float z_offset)
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// Copy of above function that isn't protected to be exported to Perl::Mob
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float Mob::GetGroundZ(float new_x, float new_y, float z_offset)
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{
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float ret = -999999;
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float ret = BEST_Z_INVALID;
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if (zone->zonemap != 0)
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{
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glm::vec3 me;
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@@ -3468,7 +3468,7 @@ float Mob::GetGroundZ(float new_x, float new_y, float z_offset)
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me.z = m_Position.z+z_offset;
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glm::vec3 hit;
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float best_z = zone->zonemap->FindBestZ(me, &hit);
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if (best_z != -999999)
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if (best_z != BEST_Z_INVALID)
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{
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ret = best_z;
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}
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+1
-1
@@ -1222,7 +1222,7 @@ protected:
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glm::vec4 m_Position;
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/* Used to determine when an NPC has traversed so many units - to send a zone wide pos update */
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glm::vec4 last_major_update_position;
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uint16 animation;
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int animation; // this is really what MQ2 calls SpeedRun just packed like (int)(SpeedRun * 40.0f)
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float base_size;
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float size;
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float runspeed;
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+1
-1
@@ -1531,7 +1531,7 @@ void NPC::AI_DoMovement() {
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Log(Logs::Detail, Logs::AI, "Roam Box: d=%.3f (%.3f->%.3f,%.3f->%.3f): Go To (%.3f,%.3f)",
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roambox_distance, roambox_min_x, roambox_max_x, roambox_min_y, roambox_max_y, roambox_movingto_x, roambox_movingto_y);
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float new_z = this->FindGroundZ(m_Position.x, m_Position.y, 5) + GetModelOffset();
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if (!CalculateNewPosition(roambox_movingto_x, roambox_movingto_y, new_z, walksp, true))
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@@ -277,8 +277,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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caster->SetMana(0);
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} else if (spell_id == 2755 && caster) //Lifeburn
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{
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dmg = -1 * caster->GetHP(); // just your current HP or should it be Max HP?
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dmg = caster->GetHP(); // just your current HP
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caster->SetHP(dmg / 4); // 2003 patch notes say ~ 1/4 HP. Should this be 1/4 your current HP or do 3/4 max HP dmg? Can it kill you?
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dmg = -dmg;
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}
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//do any AAs apply to these spells?
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+3
-3
@@ -757,7 +757,8 @@ void Mob::SendToFixZ(float new_x, float new_y, float new_z) {
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}
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}
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void Mob::FixZ() {
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void Mob::FixZ(int32 z_find_offset /*= 5*/)
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{
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BenchTimer timer;
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timer.reset();
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@@ -770,7 +771,6 @@ void Mob::FixZ() {
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/* Any more than 5 in the offset makes NPC's hop/snap to ceiling in small corridors */
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float new_z = this->FindGroundZ(m_Position.x, m_Position.y, 5);
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new_z += GetModelOffset();
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auto duration = timer.elapsed();
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Log(
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@@ -785,7 +785,7 @@ void Mob::FixZ() {
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duration
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);
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if ((new_z > -2000) && new_z != -999999) {
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if ((new_z > -2000) && new_z != BEST_Z_INVALID) {
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if (RuleB(Map, MobZVisualDebug))
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this->SendAppearanceEffect(78, 0, 0, 0, 0);
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