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Added Logs::Mercenaries to the new Logging System. Logging of Mercenary information is off by default with the required SQL.
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@@ -656,8 +656,7 @@ void Zone::LoadMercSpells(){
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merc_spells_list[classid].push_back(tempMercSpellEntry);
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}
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if(MERC_DEBUG > 0)
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Log.Out(Logs::General, Logs::None, "Mercenary Debug: Loaded %i merc spells.", merc_spells_list[1].size() + merc_spells_list[2].size() + merc_spells_list[9].size() + merc_spells_list[12].size());
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Log.Out(Logs::General, Logs::Mercenaries, "Mercenary Debug: Loaded %i merc spells.", merc_spells_list[1].size() + merc_spells_list[2].size() + merc_spells_list[9].size() + merc_spells_list[12].size());
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}
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