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Fix for special attack NPC_CHASE_DISTANCE to now work correctly
Perl export: NPC GetAttackDelay Perl export: NPC GetAvoidanceRating Perl export: NPC AddMeleeProc Special Attacks will no longer be able to hit immune to melee / bane only flagged NPCs.
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@@ -259,6 +259,7 @@ public:
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uint32 GetMinDMG() const {return min_dmg;}
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int16 GetSlowMitigation() const {return slow_mitigation;}
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float GetAttackSpeed() const {return attack_speed;}
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uint8 GetAttackDelay() const {return attack_delay;}
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bool IsAnimal() const { return(bodytype == BT_Animal); }
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uint16 GetPetSpellID() const {return pet_spell_id;}
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void SetPetSpellID(uint16 amt) {pet_spell_id = amt;}
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