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Fix for special attack NPC_CHASE_DISTANCE to now work correctly
Perl export: NPC GetAttackDelay Perl export: NPC GetAvoidanceRating Perl export: NPC AddMeleeProc Special Attacks will no longer be able to hit immune to melee / bane only flagged NPCs.
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@@ -1942,6 +1942,7 @@ void NPC::ModifyNPCStat(const char *identifier, const char *newValue)
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else if(id == "special_attacks") { NPCSpecialAttacks(val.c_str(), 0, 1); return; }
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else if(id == "special_abilities") { ProcessSpecialAbilities(val.c_str()); return; }
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else if(id == "attack_speed") { attack_speed = (float)atof(val.c_str()); CalcBonuses(); return; }
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else if(id == "attack_delay") { attack_delay = atoi(val.c_str()); CalcBonuses(); return; }
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else if(id == "atk") { ATK = atoi(val.c_str()); return; }
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else if(id == "accuracy") { accuracy_rating = atoi(val.c_str()); return; }
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else if(id == "avoidance") { avoidance_rating = atoi(val.c_str()); return; }
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