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Fix for special attack NPC_CHASE_DISTANCE to now work correctly
Perl export: NPC GetAttackDelay Perl export: NPC GetAvoidanceRating Perl export: NPC AddMeleeProc Special Attacks will no longer be able to hit immune to melee / bane only flagged NPCs.
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+84
-82
@@ -542,6 +542,8 @@ float Mob::_GetMovementSpeed(int mod) const
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// http://everquest.allakhazam.com/db/item.html?item=1721;page=1;howmany=50#m10822246245352
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if (IsRooted())
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return 0.0f;
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else if (IsPseudoRooted())
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return 0.000001f;
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float speed_mod = runspeed;
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@@ -5307,98 +5309,98 @@ int32 Mob::GetSpellStat(uint32 spell_id, const char *identifier, uint8 slot)
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}
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if (slot < 16){
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if (id == "classes") {stat = spells[spell_id].classes[slot]; }
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else if (id == "dieties") {stat = spells[spell_id].deities[slot];}
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if (id == "classes") {return spells[spell_id].classes[slot]; }
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else if (id == "dieties") {return spells[spell_id].deities[slot];}
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}
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if (slot < 12){
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if (id == "base") {stat = spells[spell_id].base[slot];}
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else if (id == "base2") {stat = spells[spell_id].base2[slot];}
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else if (id == "max") {stat = spells[spell_id].max[slot];}
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else if (id == "formula") {spells[spell_id].formula[slot];}
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else if (id == "effectid") {spells[spell_id].effectid[slot];}
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if (id == "base") {return spells[spell_id].base[slot];}
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else if (id == "base2") {return spells[spell_id].base2[slot];}
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else if (id == "max") {return spells[spell_id].max[slot];}
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else if (id == "formula") {return spells[spell_id].formula[slot];}
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else if (id == "effectid") {return spells[spell_id].effectid[slot];}
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}
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if (slot < 4){
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if (id == "components") { spells[spell_id].components[slot];}
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else if (id == "component_counts") {spells[spell_id].component_counts[slot];}
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else if (id == "NoexpendReagent") {spells[spell_id].NoexpendReagent[slot];}
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if (id == "components") { return spells[spell_id].components[slot];}
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else if (id == "component_counts") { return spells[spell_id].component_counts[slot];}
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else if (id == "NoexpendReagent") {return spells[spell_id].NoexpendReagent[slot];}
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}
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if (id == "range") {stat = static_cast<int32>(spells[spell_id].range); }
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else if (id == "aoerange") {stat = static_cast<int32>(spells[spell_id].aoerange);}
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else if (id == "pushback") {stat = static_cast<int32>(spells[spell_id].pushback);}
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else if (id == "pushup") {stat = static_cast<int32>(spells[spell_id].pushup);}
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else if (id == "cast_time") {stat = spells[spell_id].cast_time;}
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else if (id == "recovery_time") {stat = spells[spell_id].recovery_time;}
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else if (id == "recast_time") {stat = spells[spell_id].recast_time;}
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else if (id == "buffdurationformula") {stat = spells[spell_id].buffdurationformula;}
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else if (id == "buffduration") {stat = spells[spell_id].buffduration;}
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else if (id == "AEDuration") {stat = spells[spell_id].AEDuration;}
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else if (id == "mana") {stat = spells[spell_id].mana;}
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if (id == "range") {return static_cast<int32>(spells[spell_id].range); }
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else if (id == "aoerange") {return static_cast<int32>(spells[spell_id].aoerange);}
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else if (id == "pushback") {return static_cast<int32>(spells[spell_id].pushback);}
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else if (id == "pushup") {return static_cast<int32>(spells[spell_id].pushup);}
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else if (id == "cast_time") {return spells[spell_id].cast_time;}
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else if (id == "recovery_time") {return spells[spell_id].recovery_time;}
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else if (id == "recast_time") {return spells[spell_id].recast_time;}
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else if (id == "buffdurationformula") {return spells[spell_id].buffdurationformula;}
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else if (id == "buffduration") {return spells[spell_id].buffduration;}
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else if (id == "AEDuration") {return spells[spell_id].AEDuration;}
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else if (id == "mana") {return spells[spell_id].mana;}
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//else if (id == "LightType") {stat = spells[spell_id].LightType;} - Not implemented
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else if (id == "goodEffect") {stat = spells[spell_id].goodEffect;}
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else if (id == "Activated") {stat = spells[spell_id].Activated;}
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else if (id == "resisttype") {stat = spells[spell_id].resisttype;}
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else if (id == "targettype") {stat = spells[spell_id].targettype;}
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else if (id == "basedeiff") {stat = spells[spell_id].basediff;}
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else if (id == "skill") {stat = spells[spell_id].skill;}
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else if (id == "zonetype") {stat = spells[spell_id].zonetype;}
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else if (id == "EnvironmentType") {stat = spells[spell_id].EnvironmentType;}
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else if (id == "TimeOfDay") {stat = spells[spell_id].TimeOfDay;}
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else if (id == "CastingAnim") {stat = spells[spell_id].CastingAnim;}
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else if (id == "SpellAffectIndex") {stat = spells[spell_id].SpellAffectIndex; }
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else if (id == "disallow_sit") {stat = spells[spell_id].disallow_sit; }
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else if (id == "goodEffect") {return spells[spell_id].goodEffect;}
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else if (id == "Activated") {return spells[spell_id].Activated;}
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else if (id == "resisttype") {return spells[spell_id].resisttype;}
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else if (id == "targettype") {return spells[spell_id].targettype;}
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else if (id == "basedeiff") {return spells[spell_id].basediff;}
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else if (id == "skill") {return spells[spell_id].skill;}
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else if (id == "zonetype") {return spells[spell_id].zonetype;}
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else if (id == "EnvironmentType") {return spells[spell_id].EnvironmentType;}
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else if (id == "TimeOfDay") {return spells[spell_id].TimeOfDay;}
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else if (id == "CastingAnim") {return spells[spell_id].CastingAnim;}
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else if (id == "SpellAffectIndex") {return spells[spell_id].SpellAffectIndex; }
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else if (id == "disallow_sit") {return spells[spell_id].disallow_sit; }
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//else if (id == "spellanim") {stat = spells[spell_id].spellanim; } - Not implemented
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else if (id == "uninterruptable") {stat = spells[spell_id].uninterruptable; }
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else if (id == "ResistDiff") {stat = spells[spell_id].ResistDiff; }
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else if (id == "dot_stacking_exemp") {stat = spells[spell_id].dot_stacking_exempt; }
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else if (id == "RecourseLink") {stat = spells[spell_id].RecourseLink; }
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else if (id == "no_partial_resist") {stat = spells[spell_id].no_partial_resist; }
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else if (id == "short_buff_box") {stat = spells[spell_id].short_buff_box; }
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else if (id == "descnum") {stat = spells[spell_id].descnum; }
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else if (id == "effectdescnum") {stat = spells[spell_id].effectdescnum; }
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else if (id == "npc_no_los") {stat = spells[spell_id].npc_no_los; }
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else if (id == "reflectable") {stat = spells[spell_id].reflectable; }
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else if (id == "bonushate") {stat = spells[spell_id].bonushate; }
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else if (id == "EndurCost") {stat = spells[spell_id].EndurCost; }
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else if (id == "EndurTimerIndex") {stat = spells[spell_id].EndurTimerIndex; }
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else if (id == "IsDisciplineBuf") {stat = spells[spell_id].IsDisciplineBuff; }
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else if (id == "HateAdded") {stat = spells[spell_id].HateAdded; }
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else if (id == "EndurUpkeep") {stat = spells[spell_id].EndurUpkeep; }
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else if (id == "numhitstype") {stat = spells[spell_id].numhitstype; }
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else if (id == "numhits") {stat = spells[spell_id].numhits; }
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else if (id == "pvpresistbase") {stat = spells[spell_id].pvpresistbase; }
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else if (id == "pvpresistcalc") {stat = spells[spell_id].pvpresistcalc; }
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else if (id == "pvpresistcap") {stat = spells[spell_id].pvpresistcap; }
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else if (id == "spell_category") {stat = spells[spell_id].spell_category; }
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else if (id == "can_mgb") {stat = spells[spell_id].can_mgb; }
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else if (id == "dispel_flag") {stat = spells[spell_id].dispel_flag; }
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else if (id == "MinResist") {stat = spells[spell_id].MinResist; }
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else if (id == "MaxResist") {stat = spells[spell_id].MaxResist; }
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else if (id == "viral_targets") {stat = spells[spell_id].viral_targets; }
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else if (id == "viral_timer") {stat = spells[spell_id].viral_timer; }
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else if (id == "NimbusEffect") {stat = spells[spell_id].NimbusEffect; }
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else if (id == "directional_start") {stat = static_cast<int32>(spells[spell_id].directional_start); }
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else if (id == "directional_end") {stat = static_cast<int32>(spells[spell_id].directional_end); }
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else if (id == "not_extendable") {stat = spells[spell_id].not_extendable; }
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else if (id == "suspendable") {stat = spells[spell_id].suspendable; }
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else if (id == "viral_range") {stat = spells[spell_id].viral_range; }
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else if (id == "spellgroup") {stat = spells[spell_id].spellgroup; }
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else if (id == "rank") {stat = spells[spell_id].rank; }
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else if (id == "powerful_flag") {stat = spells[spell_id].powerful_flag; }
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else if (id == "CastRestriction") {stat = spells[spell_id].CastRestriction; }
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else if (id == "AllowRest") {stat = spells[spell_id].AllowRest; }
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else if (id == "InCombat") {stat = spells[spell_id].InCombat; }
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else if (id == "OutofCombat") {stat = spells[spell_id].OutofCombat; }
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else if (id == "aemaxtargets") {stat = spells[spell_id].aemaxtargets; }
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else if (id == "maxtargets") {stat = spells[spell_id].maxtargets; }
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else if (id == "persistdeath") {stat = spells[spell_id].persistdeath; }
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else if (id == "min_dist") {stat = static_cast<int32>(spells[spell_id].min_dist); }
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else if (id == "min_dist_mod") {stat = static_cast<int32>(spells[spell_id].min_dist_mod); }
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else if (id == "max_dist") {stat = static_cast<int32>(spells[spell_id].max_dist); }
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else if (id == "min_range") {stat = static_cast<int32>(spells[spell_id].min_range); }
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else if (id == "DamageShieldType") {stat = spells[spell_id].DamageShieldType; }
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else if (id == "uninterruptable") {return spells[spell_id].uninterruptable; }
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else if (id == "ResistDiff") {return spells[spell_id].ResistDiff; }
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else if (id == "dot_stacking_exemp") {return spells[spell_id].dot_stacking_exempt; }
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else if (id == "RecourseLink") {return spells[spell_id].RecourseLink; }
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else if (id == "no_partial_resist") {return spells[spell_id].no_partial_resist; }
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else if (id == "short_buff_box") {return spells[spell_id].short_buff_box; }
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else if (id == "descnum") {return spells[spell_id].descnum; }
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else if (id == "effectdescnum") {return spells[spell_id].effectdescnum; }
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else if (id == "npc_no_los") {return spells[spell_id].npc_no_los; }
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else if (id == "reflectable") {return spells[spell_id].reflectable; }
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else if (id == "bonushate") {return spells[spell_id].bonushate; }
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else if (id == "EndurCost") {return spells[spell_id].EndurCost; }
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else if (id == "EndurTimerIndex") {return spells[spell_id].EndurTimerIndex; }
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else if (id == "IsDisciplineBuf") {return spells[spell_id].IsDisciplineBuff; }
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else if (id == "HateAdded") {return spells[spell_id].HateAdded; }
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else if (id == "EndurUpkeep") {return spells[spell_id].EndurUpkeep; }
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else if (id == "numhitstype") {return spells[spell_id].numhitstype; }
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else if (id == "numhits") {return spells[spell_id].numhits; }
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else if (id == "pvpresistbase") {return spells[spell_id].pvpresistbase; }
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else if (id == "pvpresistcalc") {return spells[spell_id].pvpresistcalc; }
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else if (id == "pvpresistcap") {return spells[spell_id].pvpresistcap; }
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else if (id == "spell_category") {return spells[spell_id].spell_category; }
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else if (id == "can_mgb") {return spells[spell_id].can_mgb; }
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else if (id == "dispel_flag") {return spells[spell_id].dispel_flag; }
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else if (id == "MinResist") {return spells[spell_id].MinResist; }
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else if (id == "MaxResist") {return spells[spell_id].MaxResist; }
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else if (id == "viral_targets") {return spells[spell_id].viral_targets; }
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else if (id == "viral_timer") {return spells[spell_id].viral_timer; }
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else if (id == "NimbusEffect") {return spells[spell_id].NimbusEffect; }
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else if (id == "directional_start") {return static_cast<int32>(spells[spell_id].directional_start); }
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else if (id == "directional_end") {return static_cast<int32>(spells[spell_id].directional_end); }
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else if (id == "not_extendable") {return spells[spell_id].not_extendable; }
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else if (id == "suspendable") {return spells[spell_id].suspendable; }
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else if (id == "viral_range") {return spells[spell_id].viral_range; }
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else if (id == "spellgroup") {return spells[spell_id].spellgroup; }
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else if (id == "rank") {return spells[spell_id].rank; }
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else if (id == "powerful_flag") {return spells[spell_id].powerful_flag; }
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else if (id == "CastRestriction") {return spells[spell_id].CastRestriction; }
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else if (id == "AllowRest") {return spells[spell_id].AllowRest; }
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else if (id == "InCombat") {return spells[spell_id].InCombat; }
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else if (id == "OutofCombat") {return spells[spell_id].OutofCombat; }
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else if (id == "aemaxtargets") {return spells[spell_id].aemaxtargets; }
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else if (id == "maxtargets") {return spells[spell_id].maxtargets; }
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else if (id == "persistdeath") {return spells[spell_id].persistdeath; }
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else if (id == "min_dist") {return static_cast<int32>(spells[spell_id].min_dist); }
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else if (id == "min_dist_mod") {return static_cast<int32>(spells[spell_id].min_dist_mod); }
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else if (id == "max_dist") {return static_cast<int32>(spells[spell_id].max_dist); }
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else if (id == "min_range") {return static_cast<int32>(spells[spell_id].min_range); }
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else if (id == "DamageShieldType") {return spells[spell_id].DamageShieldType; }
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return stat;
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}
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