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Rework raid invite handling, shouldn't break rsay being invited to raid anymore
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804421095a
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@ -10617,12 +10617,18 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
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case RaidCommandInviteIntoExisting:
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case RaidCommandInvite: {
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Client *i = entity_list.GetClientByName(ri->player_name);
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if (i){
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if (!i)
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break;
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Group *g = i->GetGroup();
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if (g){
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if (g->IsLeader(i) == false)
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// These two messages should be generated by the client I think, just do this for now
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if (i->HasRaid()) {
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Message(13, "%s is already in a raid.", i->GetName());
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break;
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}
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if (g && !g->IsLeader(i)) {
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Message(13, "You can only invite an ungrouped player or group leader to join your raid.");
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else{
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break;
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}
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//This sends an "invite" to the client in question.
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
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RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
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@ -10633,21 +10639,6 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
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rg->action = 20;
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i->QueuePacket(outapp);
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safe_delete(outapp);
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}
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}
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else{
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//This sends an "invite" to the client in question.
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
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RaidGeneral_Struct *rg = (RaidGeneral_Struct*)outapp->pBuffer;
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strn0cpy(rg->leader_name, ri->leader_name, 64);
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strn0cpy(rg->player_name, ri->player_name, 64);
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rg->parameter = 0;
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rg->action = 20;
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i->QueuePacket(outapp);
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safe_delete(outapp);
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}
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}
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break;
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}
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case RaidCommandAcceptInvite: {
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