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proximity_x, proximity_y, and proximity_z converted to xyz_location m_Proximity
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+1
-3
@@ -653,9 +653,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
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if(zoneID == GetZoneID()) {
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//properly handle proximities
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entity_list.ProcessMove(this, m_Position);
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proximity_x = m_Position.m_X;
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proximity_y = m_Position.m_Y;
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proximity_z = m_Position.m_Z;
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m_Proximity = m_Position;
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//send out updates to people in zone.
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SendPosition();
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