proximity_x, proximity_y, and proximity_z converted to xyz_location m_Proximity

This commit is contained in:
Arthur Ice
2014-12-01 00:03:59 -08:00
parent e31c95670a
commit fb1d5842ea
4 changed files with 10 additions and 18 deletions
+1 -3
View File
@@ -653,9 +653,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
if(zoneID == GetZoneID()) {
//properly handle proximities
entity_list.ProcessMove(this, m_Position);
proximity_x = m_Position.m_X;
proximity_y = m_Position.m_Y;
proximity_z = m_Position.m_Z;
m_Proximity = m_Position;
//send out updates to people in zone.
SendPosition();