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EntityList::ProcessMove converted to xyz_location
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@ -396,7 +396,7 @@ public:
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inline float ProximityX() const { return(proximity_x); }
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inline float ProximityY() const { return(proximity_y); }
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inline float ProximityZ() const { return(proximity_z); }
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inline void ClearAllProximities() { entity_list.ProcessMove(this, FLT_MAX, FLT_MAX, FLT_MAX); proximity_x = FLT_MAX; proximity_y = FLT_MAX; proximity_z = FLT_MAX; }
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inline void ClearAllProximities() { entity_list.ProcessMove(this, xyz_location(FLT_MAX, FLT_MAX, FLT_MAX)); proximity_x = FLT_MAX; proximity_y = FLT_MAX; proximity_z = FLT_MAX; }
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/*
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Begin client modifiers
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@ -4540,7 +4540,7 @@ void Client::Handle_OP_ClientUpdate(const EQApplicationPacket *app)
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m_RewindLocation = xyz_location(ppu->x_pos, ppu->y_pos, ppu->z_pos);
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if(proximity_timer.Check()) {
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entity_list.ProcessMove(this, ppu->x_pos, ppu->y_pos, ppu->z_pos);
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entity_list.ProcessMove(this, xyz_location(ppu->x_pos, ppu->y_pos, ppu->z_pos));
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if(RuleB(TaskSystem, EnableTaskSystem) && RuleB(TaskSystem,EnableTaskProximity))
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ProcessTaskProximities(ppu->x_pos, ppu->y_pos, ppu->z_pos);
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proximity_x = ppu->x_pos;
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@ -3160,7 +3160,7 @@ struct quest_proximity_event {
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int area_type;
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};
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void EntityList::ProcessMove(Client *c, float x, float y, float z)
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void EntityList::ProcessMove(Client *c, const xyz_location& location)
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{
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float last_x = c->ProximityX();
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float last_y = c->ProximityY();
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@ -3182,9 +3182,9 @@ void EntityList::ProcessMove(Client *c, float x, float y, float z)
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last_z < l->min_z || last_z > l->max_z) {
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old_in = false;
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}
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if (x < l->min_x || x > l->max_x ||
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y < l->min_y || y > l->max_y ||
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z < l->min_z || z > l->max_z) {
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if (location.m_X < l->min_x || location.m_X > l->max_x ||
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location.m_Y < l->min_y || location.m_Y > l->max_y ||
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location.m_Z < l->min_z || location.m_Z > l->max_z) {
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new_in = false;
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}
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@ -3217,9 +3217,9 @@ void EntityList::ProcessMove(Client *c, float x, float y, float z)
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old_in = false;
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}
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if (x < a.min_x || x > a.max_x ||
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y < a.min_y || y > a.max_y ||
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z < a.min_z || z > a.max_z ) {
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if (location.m_X < a.min_x || location.m_X > a.max_x ||
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location.m_Y < a.min_y || location.m_Y > a.max_y ||
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location.m_Z < a.min_z || location.m_Z > a.max_z ) {
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new_in = false;
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}
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@ -198,7 +198,7 @@ public:
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void MobProcess();
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void TrapProcess();
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void BeaconProcess();
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void ProcessMove(Client *c, float x, float y, float z);
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void ProcessMove(Client *c, const xyz_location& location);
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void ProcessMove(NPC *n, float x, float y, float z);
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void AddArea(int id, int type, float min_x, float max_x, float min_y, float max_y, float min_z, float max_z);
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void RemoveArea(int id);
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@ -652,7 +652,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
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else {
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if(zoneID == GetZoneID()) {
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//properly handle proximities
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entity_list.ProcessMove(this, m_Position.m_X, m_Position.m_Y, m_Position.m_Z);
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entity_list.ProcessMove(this, m_Position);
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proximity_x = m_Position.m_X;
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proximity_y = m_Position.m_Y;
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proximity_z = m_Position.m_Z;
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