[Bots] Add Additional HeroicStr modifiers. (#2837)

This commit is contained in:
Aeadoin
2023-02-06 21:07:38 -05:00
committed by GitHub
parent 14addd4869
commit fb1467284c
5 changed files with 27 additions and 28 deletions
+15 -15
View File
@@ -871,16 +871,16 @@ int Mob::ACSum(bool skip_caps)
int ac = 0; // this should be base AC whenever shrouds come around
ac += itembonuses.AC; // items + food + tribute
int shield_ac = 0;
if (HasShieldEquiped() && IsClient()) {
auto client = CastToClient();
auto inst = client->GetInv().GetItem(EQ::invslot::slotSecondary);
if (HasShieldEquiped() && (IsClient() || IsBot())) {
auto inst = (IsClient()) ? GetInv().GetItem(EQ::invslot::slotSecondary) : CastToBot()->GetBotItem(EQ::invslot::slotSecondary);
if (inst) {
if (inst->GetItemRecommendedLevel(true) <= GetLevel())
if (inst->GetItemRecommendedLevel(true) <= GetLevel()) {
shield_ac = inst->GetItemArmorClass(true);
else
shield_ac = client->CalcRecommendedLevelBonus(GetLevel(), inst->GetItemRecommendedLevel(true), inst->GetItemArmorClass(true));
} else {
shield_ac = CalcRecommendedLevelBonus(GetLevel(), inst->GetItemRecommendedLevel(true), inst->GetItemArmorClass(true));
}
}
shield_ac += client->GetHeroicSTR() / 10;
shield_ac += GetHeroicSTR() / 10;
}
// EQ math
ac = (ac * 4) / 3;
@@ -5793,16 +5793,16 @@ void Mob::CommonOutgoingHitSuccess(Mob* defender, DamageHitInfo &hit, ExtraAttac
TryCriticalHit(defender, hit, opts);
hit.damage_done += hit.min_damage;
if (IsClient()) {
if (IsClient() || IsBot()) {
int extra = 0;
switch (hit.skill) {
case EQ::skills::SkillThrowing:
case EQ::skills::SkillArchery:
extra = CastToClient()->GetHeroicDEX() / 10;
break;
default:
extra = CastToClient()->GetHeroicSTR() / 10;
break;
case EQ::skills::SkillThrowing:
case EQ::skills::SkillArchery:
extra = GetHeroicDEX() / 10;
break;
default:
extra = GetHeroicSTR() / 10;
break;
}
hit.damage_done += extra;
}