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Fix merge issue with Marquee check
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-1
@@ -3353,7 +3353,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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SetHP(GetHP() - damage);
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SetHP(GetHP() - damage);
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if (IsClient())
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if (IsClient() && RuleB(Character, MarqueeHPUpdates))
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this->CastToClient()->SendHPUpdateMarquee();
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this->CastToClient()->SendHPUpdateMarquee();
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if (HasDied()) {
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if (HasDied()) {
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