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Implemented target type (44) 'Beams' (which projects an AE infront of caster with a specified length and width).
Clean up of target type direction code, implemented use of aemaxtargets field for it.
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@@ -300,6 +300,8 @@ Mob::Mob(const char* in_name,
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held = false;
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nocast = false;
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focused = false;
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_IsTempPet = false;
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pet_owner_client = false;
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attacked_count = 0;
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mezzed = false;
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