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[Memory Leak] Fix leak in Client::RemoveDuplicateLore (#4614)
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@@ -1175,7 +1175,7 @@ public:
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void Escape(); //keep or quest function
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void DisenchantSummonedBags(bool client_update = true);
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void RemoveNoRent(bool client_update = true);
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void RemoveDuplicateLore(bool client_update = true);
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void RemoveDuplicateLore();
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void MoveSlotNotAllowed(bool client_update = true);
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virtual bool RangedAttack(Mob* other, bool CanDoubleAttack = false);
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virtual void ThrowingAttack(Mob* other, bool CanDoubleAttack = false);
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