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[Feature] Make ornamentations work with any augment type (#3281)
* [Feature] Make ornamentations work with any augment type # Notes - On Live there are augments that are not type 20/21 and are ornamentations. - We also only allow a singular augment type to be ornamentation augment types, this will allow you to use any augment type as an ornamentation if it has a proper Hero's Forge model or a non-IT63/non-IT64 idfile. * Update ruletypes.h * Update client_packet.cpp * Update item_instance.cpp * Cleanup.
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@@ -136,7 +136,6 @@ RULE_BOOL(Character, EnableFoodRequirement, true, "If disabled, food is no longe
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RULE_INT(Character, BaseInstrumentSoftCap, 36, "Softcap for instrument mods, 36 commonly referred to as 3.6 as well")
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RULE_BOOL(Character, UseSpellFileSongCap, true, "When they removed the AA that increased the cap they removed the above and just use the spell field")
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RULE_INT(Character, BaseRunSpeedCap, 158, "Base Run Speed Cap, on live it's 158% which will give you a runspeed of 1.580 hard capped to 225")
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RULE_INT(Character, OrnamentationAugmentType, 20, "Ornamentation Augment Type")
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RULE_REAL(Character, EnvironmentDamageMulipliter, 1, "Multiplier for environmental damage like fall damage.")
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RULE_BOOL(Character, UnmemSpellsOnDeath, true, "Setting whether at death all memorized Spells are forgotten")
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RULE_REAL(Character, TradeskillUpAlchemy, 2.0, "Alchemy skillup rate adjustment. Lower is faster")
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