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[Quest API] Add GetEnvironmentalDamageName() to Perl/Lua. (#1964)
- Add EQ::constants::GetEnvironmentalDamageMap() and EQ::constants::GetEnvironmentalDamageName(). - Add quest::getenvironmentaldamagename(damage_type) to Perl. - Add eq.get_environmental_damage_name(damage_type) to Lua. - Cleanup GM messages for avoiding environmental damage.
This commit is contained in:
+28
-21
@@ -5784,8 +5784,7 @@ void Client::Handle_OP_EndLootRequest(const EQApplicationPacket *app)
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void Client::Handle_OP_EnvDamage(const EQApplicationPacket *app)
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{
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if (!ClientFinishedLoading())
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{
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if (!ClientFinishedLoading()) {
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SetHP(GetHP() - 1);
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return;
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}
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@@ -5795,38 +5794,46 @@ void Client::Handle_OP_EnvDamage(const EQApplicationPacket *app)
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DumpPacket(app);
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return;
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}
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EnvDamage2_Struct* ed = (EnvDamage2_Struct*)app->pBuffer;
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int damage = ed->damage;
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if (ed->dmgtype == 252) {
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int mod = spellbonuses.ReduceFallDamage + itembonuses.ReduceFallDamage + aabonuses.ReduceFallDamage;
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auto damage = ed->damage;
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if (ed->dmgtype == EQ::constants::EnvironmentalDamage::Falling) {
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uint32 mod = spellbonuses.ReduceFallDamage + itembonuses.ReduceFallDamage + aabonuses.ReduceFallDamage;
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damage -= damage * mod / 100;
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}
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if (damage < 0)
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if (damage < 0) {
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damage = 31337;
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}
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if (admin >= minStatusToAvoidFalling && GetGM()) {
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Message(Chat::Red, "Your GM status protects you from %i points of type %i environmental damage.", ed->damage, ed->dmgtype);
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Message(
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Chat::Red,
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fmt::format(
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"Your GM status protects you from {} points of {} (Type {}) damage.",
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ed->damage,
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EQ::constants::GetEnvironmentalDamageName(ed->dmgtype),
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ed->dmgtype
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).c_str()
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);
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SetHP(GetHP() - 1);//needed or else the client wont acknowledge
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return;
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}
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else if (GetInvul()) {
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Message(Chat::Red, "Your invuln status protects you from %i points of type %i environmental damage.", ed->damage, ed->dmgtype);
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} else if (GetInvul()) {
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Message(
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Chat::Red,
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fmt::format(
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"Your invulnerability protects you from {} points of {} (Type {}) damage.",
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ed->damage,
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EQ::constants::GetEnvironmentalDamageName(ed->dmgtype),
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ed->dmgtype
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).c_str()
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);
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SetHP(GetHP() - 1);//needed or else the client wont acknowledge
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return;
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}
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else if (zone->GetZoneID() == 183 || zone->GetZoneID() == 184) {
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// Hard coded tutorial and load zones for no fall damage
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} else if (zone->GetZoneID() == Zones::TUTORIAL || zone->GetZoneID() == Zones::LOAD) { // Hard coded tutorial and load zones for no fall damage
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return;
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}
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else {
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} else {
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SetHP(GetHP() - (damage * RuleR(Character, EnvironmentDamageMulipliter)));
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/* EVENT_ENVIRONMENTAL_DAMAGE */
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int final_damage = (damage * RuleR(Character, EnvironmentDamageMulipliter));
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std::string export_string = fmt::format(
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"{} {} {}",
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@@ -8092,6 +8092,22 @@ XS(XS__getbodytypename) {
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}
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}
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XS(XS__getenvironmentaldamagename);
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XS(XS__getenvironmentaldamagename) {
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dXSARGS;
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if (items != 1)
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Perl_croak(aTHX_ "Usage: quest::getenvironmentaldamagename(uint8 damage_type)");
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dXSTARG;
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uint8 damage_type = (uint8) SvIV(ST(0));
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std::string environmental_damage_name = quest_manager.getenvironmentaldamagename(damage_type);
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sv_setpv(TARG, environmental_damage_name.c_str());
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XSprePUSH;
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PUSHTARG;
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XSRETURN(1);
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}
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/*
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This is the callback perl will look for to setup the
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quest package's XSUBs
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@@ -8398,6 +8414,7 @@ EXTERN_C XS(boot_quest) {
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newXS(strcpy(buf, "getcurrencyitemid"), XS__getcurrencyitemid, file);
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newXS(strcpy(buf, "getgendername"), XS__getgendername, file);
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newXS(strcpy(buf, "getdeityname"), XS__getdeityname, file);
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newXS(strcpy(buf, "getenvironmentaldamagename"), XS__getenvironmentaldamagename, file);
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newXS(strcpy(buf, "getguildnamebyid"), XS__getguildnamebyid, file);
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newXS(strcpy(buf, "getguildidbycharid"), XS__getguildidbycharid, file);
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newXS(strcpy(buf, "getgroupidbycharid"), XS__getgroupidbycharid, file);
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@@ -3367,6 +3367,10 @@ std::string lua_get_body_type_name(uint32 bodytype_id) {
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return quest_manager.getbodytypename(bodytype_id);
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}
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std::string lua_get_environmental_damage_name(uint8 damage_type) {
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return quest_manager.getenvironmentaldamagename(damage_type);
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}
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#define LuaCreateNPCParse(name, c_type, default_value) do { \
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cur = table[#name]; \
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if(luabind::type(cur) != LUA_TNIL) { \
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@@ -3814,6 +3818,7 @@ luabind::scope lua_register_general() {
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luabind::def("get_faction_name", &lua_get_faction_name),
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luabind::def("get_language_name", &lua_get_language_name),
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luabind::def("get_body_type_name", &lua_get_body_type_name),
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luabind::def("get_environmental_damage_name", &lua_get_environmental_damage_name),
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/*
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Cross Zone
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@@ -3698,3 +3698,8 @@ const SPDat_Spell_Struct* QuestManager::getspell(uint32 spell_id) {
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}
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return nullptr;
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}
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std::string QuestManager::getenvironmentaldamagename(uint8 damage_type) {
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std::string environmental_damage_name = EQ::constants::GetEnvironmentalDamageName(damage_type);
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return environmental_damage_name;
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}
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+2
-1
@@ -330,7 +330,8 @@ public:
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std::string getinventoryslotname(int16 slot_id);
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int getitemstat(uint32 item_id, std::string stat_identifier);
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int getspellstat(uint32 spell_id, std::string stat_identifier, uint8 slot = 0);
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const SPDat_Spell_Struct *getspell(uint32 spell_id);
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const SPDat_Spell_Struct *getspell(uint32 spell_id);
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std::string getenvironmentaldamagename(uint8 damage_type);
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Client *GetInitiator() const;
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NPC *GetNPC() const;
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