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[Quest API] Add GetEnvironmentalDamageName() to Perl/Lua. (#1964)
- Add EQ::constants::GetEnvironmentalDamageMap() and EQ::constants::GetEnvironmentalDamageName(). - Add quest::getenvironmentaldamagename(damage_type) to Perl. - Add eq.get_environmental_damage_name(damage_type) to Lua. - Cleanup GM messages for avoiding environmental damage.
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@@ -3061,7 +3061,7 @@ struct EnvDamage2_Struct {
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/*0006*/ uint32 damage;
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/*0010*/ float unknown10; // New to Underfoot - Seen 1
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/*0014*/ uint8 unknown14[12];
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/*0026*/ uint8 dmgtype; // FA = Lava; FC = Falling
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/*0026*/ uint8 dmgtype; // FA = Lava, FB = Drowning, FC = Falling, FD = Trap
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/*0027*/ uint8 unknown27[4];
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/*0031*/ uint16 unknown31; // New to Underfoot - Seen 66
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/*0033*/ uint16 constant; // Always FFFF
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@@ -3032,7 +3032,7 @@ struct EnvDamage2_Struct {
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/*0006*/ uint32 damage;
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/*0010*/ float unknown10; // New to Underfoot - Seen 1
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/*0014*/ uint8 unknown14[12];
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/*0026*/ uint8 dmgtype; // FA = Lava; FC = Falling
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/*0026*/ uint8 dmgtype; // FA = Lava, FB = Drowning, FC = Falling, FD = Trap
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/*0027*/ uint8 unknown27[4];
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/*0031*/ uint16 unknown31; // New to Underfoot - Seen 66
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/*0033*/ uint16 constant; // Always FFFF
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@@ -2539,7 +2539,7 @@ struct EnvDamage2_Struct {
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/*0004*/ uint16 unknown4;
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/*0006*/ uint32 damage;
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/*0010*/ uint8 unknown10[12];
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/*0022*/ uint8 dmgtype; //FA = Lava; FC = Falling
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/*0022*/ uint8 dmgtype; // FA = Lava, FB = Drowning, FC = Falling, FD = Trap
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/*0023*/ uint8 unknown2[4];
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/*0027*/ uint16 constant; //Always FFFF
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/*0029*/ uint16 unknown29;
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@@ -2509,7 +2509,7 @@ struct EnvDamage2_Struct {
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/*0004*/ uint16 unknown4;
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/*0006*/ uint32 damage;
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/*0010*/ uint8 unknown10[12];
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/*0022*/ uint8 dmgtype; //FA = Lava; FC = Falling
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/*0022*/ uint8 dmgtype; // FA = Lava, FB = Drowning, FC = Falling, FD = Trap
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/*0023*/ uint8 unknown2[4];
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/*0027*/ uint16 constant; //Always FFFF
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/*0029*/ uint16 unknown29;
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