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[Quest API] Add GetEnvironmentalDamageName() to Perl/Lua. (#1964)
- Add EQ::constants::GetEnvironmentalDamageMap() and EQ::constants::GetEnvironmentalDamageName(). - Add quest::getenvironmentaldamagename(damage_type) to Perl. - Add eq.get_environmental_damage_name(damage_type) to Lua. - Cleanup GM messages for avoiding environmental damage.
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@@ -226,12 +226,12 @@ std::string EQ::constants::GetLDoNThemeName(uint32 theme_id)
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const std::map<uint8, std::string>& EQ::constants::GetFlyModeMap()
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{
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static const std::map<uint8, std::string> flymode_map = {
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{ EQ::constants::GravityBehavior::Ground, "Ground" },
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{ EQ::constants::GravityBehavior::Flying, "Flying" },
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{ EQ::constants::GravityBehavior::Levitating, "Levitating" },
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{ EQ::constants::GravityBehavior::Water, "Water" },
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{ EQ::constants::GravityBehavior::Floating, "Floating" },
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{ EQ::constants::GravityBehavior::LevitateWhileRunning, "Levitating While Running" },
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{ GravityBehavior::Ground, "Ground" },
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{ GravityBehavior::Flying, "Flying" },
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{ GravityBehavior::Levitating, "Levitating" },
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{ GravityBehavior::Water, "Water" },
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{ GravityBehavior::Floating, "Floating" },
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{ GravityBehavior::LevitateWhileRunning, "Levitating While Running" },
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};
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return flymode_map;
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}
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@@ -337,3 +337,23 @@ std::string EQ::constants::GetAccountStatusName(uint8 account_status)
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return status_name;
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}
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const std::map<uint8, std::string>& EQ::constants::GetEnvironmentalDamageMap()
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{
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static const std::map<uint8, std::string> damage_type_map = {
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{ EnvironmentalDamage::Lava, "Lava" },
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{ EnvironmentalDamage::Drowning, "Drowning" },
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{ EnvironmentalDamage::Falling, "Falling" },
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{ EnvironmentalDamage::Trap, "Trap" }
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};
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return damage_type_map;
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}
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std::string EQ::constants::GetEnvironmentalDamageName(uint8 damage_type)
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{
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if (EQ::ValueWithin(damage_type, EnvironmentalDamage::Lava, EnvironmentalDamage::Trap)) {
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auto damage_types = EQ::constants::GetEnvironmentalDamageMap();
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return damage_types[damage_type];
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}
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return std::string();
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}
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@@ -230,6 +230,13 @@ namespace EQ
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LevitateWhileRunning
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};
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enum EnvironmentalDamage : uint8 {
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Lava = 250,
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Drowning,
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Falling,
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Trap
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};
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const char *GetStanceName(StanceType stance_type);
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int ConvertStanceTypeToIndex(StanceType stance_type);
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@@ -248,6 +255,9 @@ namespace EQ
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extern const std::map<uint8, std::string>& GetAccountStatusMap();
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std::string GetAccountStatusName(uint8 account_status);
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extern const std::map<uint8, std::string>& GetEnvironmentalDamageMap();
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std::string GetEnvironmentalDamageName(uint8 damage_type);
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const int STANCE_TYPE_FIRST = stancePassive;
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const int STANCE_TYPE_LAST = stanceBurnAE;
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const int STANCE_TYPE_COUNT = stanceBurnAE;
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@@ -2762,7 +2762,7 @@ struct EnvDamage2_Struct {
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/*0004*/ uint16 unknown4;
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/*0006*/ uint32 damage;
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/*0010*/ uint8 unknown10[12];
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/*0022*/ uint8 dmgtype; //FA = Lava; FC = Falling
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/*0022*/ uint8 dmgtype; // FA = Lava, FB = Drowning, FC = Falling, FD = Trap
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/*0023*/ uint8 unknown2[4];
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/*0027*/ uint16 constant; //Always FFFF
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/*0029*/ uint16 unknown29;
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@@ -3061,7 +3061,7 @@ struct EnvDamage2_Struct {
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/*0006*/ uint32 damage;
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/*0010*/ float unknown10; // New to Underfoot - Seen 1
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/*0014*/ uint8 unknown14[12];
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/*0026*/ uint8 dmgtype; // FA = Lava; FC = Falling
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/*0026*/ uint8 dmgtype; // FA = Lava, FB = Drowning, FC = Falling, FD = Trap
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/*0027*/ uint8 unknown27[4];
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/*0031*/ uint16 unknown31; // New to Underfoot - Seen 66
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/*0033*/ uint16 constant; // Always FFFF
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@@ -3032,7 +3032,7 @@ struct EnvDamage2_Struct {
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/*0006*/ uint32 damage;
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/*0010*/ float unknown10; // New to Underfoot - Seen 1
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/*0014*/ uint8 unknown14[12];
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/*0026*/ uint8 dmgtype; // FA = Lava; FC = Falling
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/*0026*/ uint8 dmgtype; // FA = Lava, FB = Drowning, FC = Falling, FD = Trap
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/*0027*/ uint8 unknown27[4];
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/*0031*/ uint16 unknown31; // New to Underfoot - Seen 66
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/*0033*/ uint16 constant; // Always FFFF
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@@ -2539,7 +2539,7 @@ struct EnvDamage2_Struct {
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/*0004*/ uint16 unknown4;
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/*0006*/ uint32 damage;
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/*0010*/ uint8 unknown10[12];
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/*0022*/ uint8 dmgtype; //FA = Lava; FC = Falling
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/*0022*/ uint8 dmgtype; // FA = Lava, FB = Drowning, FC = Falling, FD = Trap
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/*0023*/ uint8 unknown2[4];
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/*0027*/ uint16 constant; //Always FFFF
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/*0029*/ uint16 unknown29;
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@@ -2509,7 +2509,7 @@ struct EnvDamage2_Struct {
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/*0004*/ uint16 unknown4;
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/*0006*/ uint32 damage;
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/*0010*/ uint8 unknown10[12];
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/*0022*/ uint8 dmgtype; //FA = Lava; FC = Falling
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/*0022*/ uint8 dmgtype; // FA = Lava, FB = Drowning, FC = Falling, FD = Trap
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/*0023*/ uint8 unknown2[4];
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/*0027*/ uint16 constant; //Always FFFF
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/*0029*/ uint16 unknown29;
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