[Pathing] Improvements to roambox logic, pathing (#3502)

* [Roambox] Improvements to roambox logic

* Update npc.cpp

* Update npc.cpp

* More pathing fixes
This commit is contained in:
Chris Miles
2023-07-18 02:52:04 -05:00
committed by GitHub
parent 3f3bbe98b5
commit f9dc9da42b
4 changed files with 43 additions and 6 deletions
+6 -4
View File
@@ -1074,10 +1074,12 @@ void Mob::AI_Process() {
bool is_moving = IsMoving() && !(IsRooted() || IsStunned() || IsMezzed());
auto t = GetTarget();
if (is_moving && t) {
float self_z = GetZ() - GetZOffset();
float target_z = t->GetPosition().z - t->GetZOffset();
if (DistanceNoZ(GetPosition(), t->GetPosition()) < 75 &&
std::abs(self_z - target_z) >= 25 && !CheckLosFN(t)) {
float self_z = GetZ() - GetZOffset();
float target_z = t->GetPosition().z - t->GetZOffset();
bool can_path_to = CastToNPC()->CanPathTo(t->GetX(), t->GetY(), t->GetZ());
bool within_distance = DistanceNoZ(GetPosition(), t->GetPosition()) < 75;
bool within_z_distance = std::abs(self_z - target_z) >= 25;
if (within_distance && within_z_distance && !can_path_to) {
float new_z = FindDestGroundZ(t->GetPosition());
GMMove(t->GetPosition().x, t->GetPosition().y, new_z + GetZOffset(), t->GetPosition().w, false);
FaceTarget(t);