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[Pathing] Improvements to roambox logic, pathing (#3502)
* [Roambox] Improvements to roambox logic * Update npc.cpp * Update npc.cpp * More pathing fixes
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@ -1074,10 +1074,12 @@ void Mob::AI_Process() {
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bool is_moving = IsMoving() && !(IsRooted() || IsStunned() || IsMezzed());
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auto t = GetTarget();
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if (is_moving && t) {
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float self_z = GetZ() - GetZOffset();
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float target_z = t->GetPosition().z - t->GetZOffset();
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if (DistanceNoZ(GetPosition(), t->GetPosition()) < 75 &&
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std::abs(self_z - target_z) >= 25 && !CheckLosFN(t)) {
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float self_z = GetZ() - GetZOffset();
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float target_z = t->GetPosition().z - t->GetZOffset();
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bool can_path_to = CastToNPC()->CanPathTo(t->GetX(), t->GetY(), t->GetZ());
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bool within_distance = DistanceNoZ(GetPosition(), t->GetPosition()) < 75;
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bool within_z_distance = std::abs(self_z - target_z) >= 25;
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if (within_distance && within_z_distance && !can_path_to) {
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float new_z = FindDestGroundZ(t->GetPosition());
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GMMove(t->GetPosition().x, t->GetPosition().y, new_z + GetZOffset(), t->GetPosition().w, false);
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FaceTarget(t);
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28
zone/npc.cpp
28
zone/npc.cpp
@ -3825,9 +3825,14 @@ void NPC::HandleRoambox()
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auto requested_y = EQ::Clamp((GetY() + move_y), m_roambox.min_y, m_roambox.max_y);
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auto requested_z = GetGroundZ(requested_x, requested_y);
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if (std::abs(requested_z - GetZ()) > 100) {
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LogNPCRoamBox("[{}] | Failed to find reasonable ground [{}]", GetCleanName(), i);
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continue;
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}
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std::vector<float> heights = {0, 250, -250};
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for (auto &h: heights) {
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if (CheckLosFN(requested_x, requested_y, requested_z + h, GetSize())) {
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if (CanPathTo(requested_x, requested_y, requested_z + h)) {
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LogNPCRoamBox("[{}] Found line of sight to path attempt [{}] at height [{}]", GetCleanName(), i, h);
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can_path = true;
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break;
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@ -3942,3 +3947,24 @@ void NPC::SetTaunting(bool is_taunting) {
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GetOwner()->CastToClient()->SetPetCommandState(PET_BUTTON_TAUNT, is_taunting);
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}
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}
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bool NPC::CanPathTo(float x, float y, float z)
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{
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PathfinderOptions opts;
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opts.smooth_path = true;
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opts.step_size = RuleR(Pathing, NavmeshStepSize);
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opts.offset = GetZOffset();
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opts.flags = PathingNotDisabled ^ PathingZoneLine;
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bool partial = false;
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bool stuck = false;
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auto route = zone->pathing->FindPath(
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glm::vec3(GetX(), GetY(), GetZ()),
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glm::vec3(x, y, z),
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partial,
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stuck,
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opts
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);
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return !route.empty();
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}
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@ -541,6 +541,8 @@ public:
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static LootDropEntries_Struct NewLootDropEntry();
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bool CanPathTo(float x, float y, float z);
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protected:
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void HandleRoambox();
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@ -846,8 +846,15 @@ void Mob::FixZ(int32 z_find_offset /*= 5*/, bool fix_client_z /*= false*/) {
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glm::vec3 current_loc(m_Position);
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float new_z = GetFixedZ(current_loc, z_find_offset);
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if (new_z == m_Position.z)
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// reject z if it is too far from the current z
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if (std::abs(new_z - m_Position.z) > 100) {
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return;
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}
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// reject if it's the same as the current z
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if (new_z == m_Position.z) {
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return;
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}
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if ((new_z > -2000) && new_z != BEST_Z_INVALID) {
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if (RuleB(Map, MobZVisualDebug)) {
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