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Fix close combat positioning issues
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@ -1003,6 +1003,10 @@ void Mob::AI_Process() {
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if (DistanceNoZ(this->GetPosition(), this->GetTarget()->GetPosition()) > 50) {
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if (DistanceNoZ(this->GetPosition(), this->GetTarget()->GetPosition()) > 50) {
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this->FixZ();
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this->FixZ();
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}
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}
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/* If we are close to client and our Z differences aren't big, match the client */
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else if (std::abs(this->GetZ() - this->GetTarget()->GetZ()) <= 5) {
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this->m_Position.z = this->GetTarget()->GetZ();
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}
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}
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}
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if (!(m_PlayerState & static_cast<uint32>(PlayerState::Aggressive)))
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if (!(m_PlayerState & static_cast<uint32>(PlayerState::Aggressive)))
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