Add support for virtual zonepoints

This commit is contained in:
Akkadius
2020-08-16 00:06:20 -05:00
parent 9d0f7781b4
commit f78828216d
14 changed files with 387 additions and 59 deletions
+1
View File
@@ -115,6 +115,7 @@ public:
static NPC *SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4 &position);
static void SpawnGridNodeNPC(const glm::vec4 &position, int32 grid_number, int32 zoffset);
static void SpawnZonePointNodeNPC(std::string name, const glm::vec4 &position);
//abstract virtual function implementations requird by base abstract class
virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, EQ::skills::SkillType attack_skill);