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Add support for virtual zonepoints
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@@ -238,6 +238,8 @@ public:
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void SetPrimaryWeaponOrnamentation(uint32 model_id);
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void SetSecondaryWeaponOrnamentation(uint32 model_id);
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void SendChatLineBreak(uint16 color = Chat::White);
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bool GotoPlayer(std::string player_name);
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//abstract virtual function implementations required by base abstract class
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@@ -446,6 +448,8 @@ public:
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inline float ProximityZ() const { return m_Proximity.z; }
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inline void ClearAllProximities() { entity_list.ProcessMove(this, glm::vec3(FLT_MAX, FLT_MAX, FLT_MAX)); m_Proximity = glm::vec3(FLT_MAX,FLT_MAX,FLT_MAX); }
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void CheckVirtualZoneLines();
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/*
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Begin client modifiers
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*/
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@@ -1317,6 +1321,8 @@ public:
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Raid *p_raid_instance;
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void ShowDevToolsMenu();
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protected:
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friend class Mob;
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void CalcItemBonuses(StatBonuses* newbon);
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