Add support for virtual zonepoints

This commit is contained in:
Akkadius
2020-08-16 00:06:20 -05:00
parent 9d0f7781b4
commit f78828216d
14 changed files with 387 additions and 59 deletions
+6
View File
@@ -238,6 +238,8 @@ public:
void SetPrimaryWeaponOrnamentation(uint32 model_id);
void SetSecondaryWeaponOrnamentation(uint32 model_id);
void SendChatLineBreak(uint16 color = Chat::White);
bool GotoPlayer(std::string player_name);
//abstract virtual function implementations required by base abstract class
@@ -446,6 +448,8 @@ public:
inline float ProximityZ() const { return m_Proximity.z; }
inline void ClearAllProximities() { entity_list.ProcessMove(this, glm::vec3(FLT_MAX, FLT_MAX, FLT_MAX)); m_Proximity = glm::vec3(FLT_MAX,FLT_MAX,FLT_MAX); }
void CheckVirtualZoneLines();
/*
Begin client modifiers
*/
@@ -1317,6 +1321,8 @@ public:
Raid *p_raid_instance;
void ShowDevToolsMenu();
protected:
friend class Mob;
void CalcItemBonuses(StatBonuses* newbon);