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Working zone and world communication yay
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@@ -837,7 +837,6 @@ void Client::DeleteItemInInventory(int16 slot_id, int8 quantity, bool client_upd
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}
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}
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qspack->Deflate();
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if(worldserver.Connected()) { worldserver.SendPacket(qspack); }
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safe_delete(qspack);
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}
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@@ -2068,7 +2067,6 @@ void Client::QSSwapItemAuditor(MoveItem_Struct* move_in, bool postaction_call) {
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}
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if(move_count && worldserver.Connected()) {
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qspack->Deflate();
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worldserver.SendPacket(qspack);
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}
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