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https://github.com/EQEmu/Server.git
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Working zone and world communication yay
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@@ -66,9 +66,9 @@ ZoneServer::ZoneServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> conn
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is_static_zone = false;
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zone_player_count = 0;
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tcpc->OnAnyMessage(std::bind(&ZoneServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
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tcpc->OnMessage(std::bind(&ZoneServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
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boot_timer_obj.reset(new EQ::Timer(1000, true, [this](EQ::Timer *obj) {
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boot_timer_obj.reset(new EQ::Timer(100, true, [this](EQ::Timer *obj) {
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if (zone_boot_timer.Check()) {
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LSBootUpdate(GetZoneID(), true);
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zone_boot_timer.Disable();
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@@ -1329,7 +1329,6 @@ void ZoneServer::SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16
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sem->type = type;
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strcpy(&sem->message[0], message);
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pack->Deflate();
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SendPacket(pack);
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delete pack;
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}
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