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Working zone and world communication yay
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@@ -742,7 +742,6 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
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}
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iterator.Advance();
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}
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pack2->Deflate();
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//zoneserver_list.SendPacket(pack2); // NO NO NO WHY WOULD YOU SEND IT TO EVERY ZONE SERVER?!?
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SendPacket(to,pack2);
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safe_delete(pack2);
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@@ -888,7 +887,6 @@ void ClientList::SendFriendsWho(ServerFriendsWho_Struct *FriendsWho, WorldTCPCon
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bufptr += sizeof(WhoAllPlayerPart4);
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}
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pack2->Deflate();
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SendPacket(FriendsWho->FromName,pack2);
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safe_delete(pack2);
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}
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@@ -963,7 +961,6 @@ void ClientList::SendLFGMatches(ServerLFGMatchesRequest_Struct *smrs) {
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}
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Iterator.Advance();
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}
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Pack->Deflate();
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}
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SendPacket(smrs->FromName,Pack);
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safe_delete(Pack);
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