Working zone and world communication yay

This commit is contained in:
KimLS
2017-01-03 22:23:03 -08:00
parent 2447c38c82
commit f6ca59fbc6
20 changed files with 74 additions and 114 deletions
-3
View File
@@ -742,7 +742,6 @@ void ClientList::SendWhoAll(uint32 fromid,const char* to, int16 admin, Who_All_S
}
iterator.Advance();
}
pack2->Deflate();
//zoneserver_list.SendPacket(pack2); // NO NO NO WHY WOULD YOU SEND IT TO EVERY ZONE SERVER?!?
SendPacket(to,pack2);
safe_delete(pack2);
@@ -888,7 +887,6 @@ void ClientList::SendFriendsWho(ServerFriendsWho_Struct *FriendsWho, WorldTCPCon
bufptr += sizeof(WhoAllPlayerPart4);
}
pack2->Deflate();
SendPacket(FriendsWho->FromName,pack2);
safe_delete(pack2);
}
@@ -963,7 +961,6 @@ void ClientList::SendLFGMatches(ServerLFGMatchesRequest_Struct *smrs) {
}
Iterator.Advance();
}
Pack->Deflate();
}
SendPacket(smrs->FromName,Pack);
safe_delete(Pack);