Working zone and world communication yay

This commit is contained in:
KimLS
2017-01-03 22:23:03 -08:00
parent 2447c38c82
commit f6ca59fbc6
20 changed files with 74 additions and 114 deletions
+1 -4
View File
@@ -177,7 +177,6 @@ void Adventure::SetStatus(AdventureStatus new_status)
ut->instance_id = instance_id;
ut->new_duration = adventure_template->duration + 60;
pack->Deflate();
zoneserver_list.SendPacket(0, instance_id, pack);
safe_delete(pack);
}
@@ -192,7 +191,6 @@ void Adventure::SetStatus(AdventureStatus new_status)
ut->instance_id = instance_id;
ut->new_duration = 1860;
pack->Deflate();
zoneserver_list.SendPacket(0, instance_id, pack);
safe_delete(pack);
}
@@ -207,7 +205,6 @@ void Adventure::SetStatus(AdventureStatus new_status)
ut->instance_id = instance_id;
ut->new_duration = 1860;
pack->Deflate();
zoneserver_list.SendPacket(0, instance_id, pack);
safe_delete(pack);
}
@@ -313,7 +310,7 @@ void Adventure::Finished(AdventureWinStatus ws)
af->win = false;
af->points = 0;
}
pack->Deflate();
zoneserver_list.SendPacket(current->zone(), current->instance(), pack);
database.UpdateAdventureStatsEntry(database.GetCharacterID((*iter).c_str()), GetTemplate()->theme, (ws != AWS_Lose) ? true : false);
delete pack;