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Moved buff definitions into 'spells' lookup
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@@ -1538,7 +1538,7 @@ protected:
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glm::vec3 m_TargetRing;
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// we might want to do this differently, we gotta do max NPC buffs ... which is 97
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uint32 m_spellHitsLeft[EQEmu::constants::TotalBuffs]; // Used to track which spells will have their numhits incremented when spell finishes casting
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uint32 m_spellHitsLeft[EQEmu::spells::TOTAL_BUFFS]; // Used to track which spells will have their numhits incremented when spell finishes casting
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GravityBehavior flymode;
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bool m_targetable;
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int QGVarDuration(const char *fmt);
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