Moved buff definitions into 'spells' lookup

This commit is contained in:
Uleat
2019-01-20 20:04:07 -05:00
parent 585c6322bf
commit f690c64f9e
19 changed files with 219 additions and 218 deletions
+1 -1
View File
@@ -1538,7 +1538,7 @@ protected:
glm::vec3 m_TargetRing;
// we might want to do this differently, we gotta do max NPC buffs ... which is 97
uint32 m_spellHitsLeft[EQEmu::constants::TotalBuffs]; // Used to track which spells will have their numhits incremented when spell finishes casting
uint32 m_spellHitsLeft[EQEmu::spells::TOTAL_BUFFS]; // Used to track which spells will have their numhits incremented when spell finishes casting
GravityBehavior flymode;
bool m_targetable;
int QGVarDuration(const char *fmt);