mirror of
https://github.com/EQEmu/Server.git
synced 2026-06-28 13:27:15 +00:00
Allow ranged procs to work again
This commit is contained in:
committed by
Michael Cook (mackal)
parent
e1e53b926f
commit
f67382c024
@@ -999,7 +999,7 @@ void Mob::DoArcheryAttackDmg(Mob* other, const ItemInst* RangeWeapon, const Ite
|
|||||||
return;//Shouldn't reach this point, but just in case.
|
return;//Shouldn't reach this point, but just in case.
|
||||||
|
|
||||||
//Weapon Proc
|
//Weapon Proc
|
||||||
if(!RangeWeapon && other && !other->HasDied())
|
if(RangeWeapon && other && !other->HasDied())
|
||||||
TryWeaponProc(RangeWeapon, other, MainRange);
|
TryWeaponProc(RangeWeapon, other, MainRange);
|
||||||
|
|
||||||
//Ammo Proc
|
//Ammo Proc
|
||||||
|
|||||||
Reference in New Issue
Block a user