Combat Revamp -- BREAKING CHANGES -- see changelog

Changelog updated for combat revamp
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Michael Cook (mackal) 2017-01-17 23:30:50 -05:00
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EQEMu Changelog (Started on Sept 24, 2003 15:50) EQEMu Changelog (Started on Sept 24, 2003 15:50)
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== 01/17/2017 ==
Mackal: Combat Revamp
- This change brings melee combat into line with how combat is done on live.
- This correctly applies the PC damage tables and corrects stacking order of many spells
- Given the scope of what had to be rewritten, it was not feasible to preserve the old combat system.
This means you will likely have to rebalance your server, which sucks, but this is very
accurate so shouldn't require any more changes, at least none that would cause you to have
to rebalance your server again.
- For rebalancing, I would recommend running the optional SQL and tweaking from there.
- To help with rebalancing there is a simulator included at utils/combat-sim.
- You can enter the mitigation or offense values you would like to balance around (#showstats will show you them)
a 1 on the sim is min damage 20 is max.
- Quick recommendations for best ways to improve PC DPS, give them some worn (or AA) SE_DamageModifier and/or SE_MinDamageModifier
== 12/03/2016 == == 12/03/2016 ==
Uleat: Added hack detection to trade code Uleat: Added hack detection to trade code
- If illegal items are found in trade slots when the 'trade' button is clicked, the trade is cancelled and a message is sent to the offending player - If illegal items are found in trade slots when the 'trade' button is clicked, the trade is cancelled and a message is sent to the offending player