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Combat Revamp -- BREAKING CHANGES -- see changelog
Changelog updated for combat revamp
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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-------------------------------------------------------
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== 01/17/2017 ==
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Mackal: Combat Revamp
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- This change brings melee combat into line with how combat is done on live.
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- This correctly applies the PC damage tables and corrects stacking order of many spells
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- Given the scope of what had to be rewritten, it was not feasible to preserve the old combat system.
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This means you will likely have to rebalance your server, which sucks, but this is very
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accurate so shouldn't require any more changes, at least none that would cause you to have
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to rebalance your server again.
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- For rebalancing, I would recommend running the optional SQL and tweaking from there.
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- To help with rebalancing there is a simulator included at utils/combat-sim.
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- You can enter the mitigation or offense values you would like to balance around (#showstats will show you them)
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a 1 on the sim is min damage 20 is max.
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- Quick recommendations for best ways to improve PC DPS, give them some worn (or AA) SE_DamageModifier and/or SE_MinDamageModifier
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== 12/03/2016 ==
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== 12/03/2016 ==
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Uleat: Added hack detection to trade code
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Uleat: Added hack detection to trade code
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- If illegal items are found in trade slots when the 'trade' button is clicked, the trade is cancelled and a message is sent to the offending player
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- If illegal items are found in trade slots when the 'trade' button is clicked, the trade is cancelled and a message is sent to the offending player
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