fixed a bunch of uint16 to uint8 conversions which where not needed

This commit is contained in:
Arthur Dene Ice 2014-05-10 11:29:01 -07:00
parent f5d46d3b31
commit f5ed94787c
4 changed files with 11 additions and 11 deletions

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@ -6022,7 +6022,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
// TODO: Figure out what the actual max slot id is
const int MAX_SLOT_ID = 3179;
uint32 items[MAX_SLOT_ID] = {0};
uint8 charges[MAX_SLOT_ID] = {0};
uint16 charges[MAX_SLOT_ID] = {0};
bool botCanWear[MAX_SLOT_ID] = {0};
for(int16 i=beginSlotID; i<=endSlotID; ++i) {
@ -8035,7 +8035,7 @@ void Bot::DoRiposte(Mob* defender) {
if(DoubleRipChance && (DoubleRipChance >= MakeRandomInt(0, 100))) {
if (defender->GetClass() == MONK)
defender->MonkSpecialAttack(this, defender->GetAABonuses().GiveDoubleRiposte[2]);
defender->MonkSpecialAttack(this, (uint8)defender->GetAABonuses().GiveDoubleRiposte[2]);
else if (defender->IsBot())
defender->CastToClient()->DoClassAttacks(this,defender->GetAABonuses().GiveDoubleRiposte[2], true);
}
@ -8354,7 +8354,7 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
}
int32 dmg = 0;
uint16 skill_to_use = -1;
uint8 skill_to_use = -1;
int level = GetLevel();
int reuse = TauntReuseTime * 1000; //make this very long since if they dont use it once, they prolly never will
@ -9528,7 +9528,7 @@ void Bot::DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caste
Mob::DoBuffTic(spell_id, slot, ticsremaining, caster_level, caster);
}
bool Bot::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot, int32 cast_time, int32 mana_cost, uint32* oSpellWillFinish, uint32 item_slot, int16 *resist_adjust) {
bool Bot::CastSpell(uint16 spell_id, uint16 target_id, uint8 slot, int32 cast_time, int32 mana_cost, uint32* oSpellWillFinish, uint32 item_slot, int16 *resist_adjust) {
bool Result = false;
if(zone && !zone->IsSpellBlocked(spell_id, GetX(), GetY(), GetZ())) {
@ -9548,7 +9548,7 @@ bool Bot::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot, int32 cast_t
if(IsAmnesiad() && IsDiscipline(spell_id))
Message_StringID(13, MELEE_SILENCE);
if(casting_spell_id)
AI_Event_SpellCastFinished(false, casting_spell_slot);
AI_Event_SpellCastFinished(false, (uint8)casting_spell_slot);
return(false);
}
}
@ -9556,7 +9556,7 @@ bool Bot::CastSpell(uint16 spell_id, uint16 target_id, uint16 slot, int32 cast_t
if(IsDetrimentalSpell(spell_id) && !zone->CanDoCombat()){
Message_StringID(13, SPELL_WOULDNT_HOLD);
if(casting_spell_id)
AI_Event_SpellCastFinished(false, casting_spell_slot);
AI_Event_SpellCastFinished(false, (uint8)casting_spell_slot);
return(false);
}

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@ -311,7 +311,7 @@ public:
virtual float GetAOERange(uint16 spell_id);
virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100);
virtual void DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caster_level, Mob* caster = 0);
virtual bool CastSpell(uint16 spell_id, uint16 target_id, uint16 slot = 10, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, int16 *resist_adjust = nullptr);
virtual bool CastSpell(uint16 spell_id, uint16 target_id, uint8 slot = 10, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF, int16 *resist_adjust = nullptr);
virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar);
virtual bool IsImmuneToSpell(uint16 spell_id, Mob *caster);
virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction);

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@ -193,7 +193,7 @@ Corpse* Corpse::LoadFromDBData(uint32 in_dbid, uint32 in_charid, char* in_charna
Corpse::Corpse(NPC* in_npc, ItemList* in_itemlist, uint32 in_npctypeid, const NPCType** in_npctypedata, uint32 in_decaytime)
// vesuvias - appearence fix
: Mob("Unnamed_Corpse","",0,0,in_npc->GetGender(),in_npc->GetRace(),in_npc->GetClass(),BT_Humanoid,//bodytype added
in_npc->GetDeity(),in_npc->GetLevel(),in_npc->GetNPCTypeID(),in_npc->GetSize(),0,
(uint8)in_npc->GetDeity(),in_npc->GetLevel(),in_npc->GetNPCTypeID(),in_npc->GetSize(),0,
in_npc->GetHeading(),in_npc->GetX(),in_npc->GetY(),in_npc->GetZ(),0,
in_npc->GetTexture(),in_npc->GetHelmTexture(),
0,0,0,0,0,0,0,0,0,
@ -261,7 +261,7 @@ Corpse::Corpse(Client* client, int32 in_rezexp)
client->GetRace(),
client->GetClass(),
BT_Humanoid, // bodytype added
client->GetDeity(),
(uint8)client->GetDeity(),
client->GetLevel(),
0,
client->GetSize(),
@ -650,7 +650,7 @@ uint32 Corpse::CountItems() {
return itemlist.size();
}
void Corpse::AddItem(uint32 itemnum, uint16 charges, int16 slot, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5) {
void Corpse::AddItem(uint32 itemnum, uint8 charges, int16 slot, uint32 aug1, uint32 aug2, uint32 aug3, uint32 aug4, uint32 aug5) {
if (!database.GetItem(itemnum))
return;
pIsChanged = true;

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@ -71,7 +71,7 @@ public:
void SetDecayTimer(uint32 decaytime);
bool IsEmpty() const;
void AddItem(uint32 itemnum, uint16 charges, int16 slot = 0, uint32 aug1=0, uint32 aug2=0, uint32 aug3=0, uint32 aug4=0, uint32 aug5=0);
void AddItem(uint32 itemnum, uint8 charges, int16 slot = 0, uint32 aug1=0, uint32 aug2=0, uint32 aug3=0, uint32 aug4=0, uint32 aug5=0);
uint32 GetWornItem(int16 equipSlot) const;
ServerLootItem_Struct* GetItem(uint16 lootslot, ServerLootItem_Struct** bag_item_data = 0);
void RemoveItem(uint16 lootslot);