[Expeditions] Let dz process its expired state (#1310)

Move early empty shutdown and process rate rules to DynamicZone scope

This decouples the expired status check from expeditions into an
internal dz method that can be called by its owning system
This commit is contained in:
hg
2021-03-28 21:43:09 -04:00
committed by GitHub
parent 97c11a1199
commit f5cf566fca
7 changed files with 60 additions and 39 deletions
+3 -32
View File
@@ -21,13 +21,9 @@
#include "expedition_state.h"
#include "expedition.h"
#include "expedition_database.h"
#include "zonelist.h"
#include "zoneserver.h"
#include "../common/eqemu_logsys.h"
#include <algorithm>
extern ZSList zoneserver_list;
ExpeditionState expedition_state;
Expedition* ExpeditionState::GetExpedition(uint32_t expedition_id)
@@ -117,36 +113,11 @@ void ExpeditionState::Process()
for (auto it = m_expeditions.begin(); it != m_expeditions.end();)
{
bool is_deleted = false;
if (it->IsEmpty() || it->GetDynamicZone().IsExpired())
bool is_deleted = it->Process();
if (is_deleted)
{
// don't delete expedition until its dz instance is empty. this prevents
// an exploit where all members leave expedition and complete an event
// before being kicked from removal timer. the lockout could never be
// applied because the zone expedition cache was already invalidated.
auto dz_zoneserver = zoneserver_list.FindByInstanceID(it->GetDynamicZone().GetInstanceID());
if (!dz_zoneserver || dz_zoneserver->NumPlayers() == 0)
{
LogExpeditions("Expedition [{}] expired or empty, notifying zones and deleting", it->GetID());
expedition_ids.emplace_back(it->GetID());
it->SendZonesExpeditionDeleted();
is_deleted = true;
}
if (it->IsEmpty() && !it->IsPendingDelete() && RuleB(Expedition, EmptyDzShutdownEnabled))
{
it->GetDynamicZone().SetSecondsRemaining(RuleI(Expedition, EmptyDzShutdownDelaySeconds));
}
it->SetPendingDelete(true);
expedition_ids.emplace_back(it->GetID());
}
else
{
it->CheckExpireWarning();
it->CheckLeader();
}
it = is_deleted ? m_expeditions.erase(it) : it + 1;
}