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Move early empty shutdown and process rate rules to DynamicZone scope This decouples the expired status check from expeditions into an internal dz method that can be called by its owning system
130 lines
3.5 KiB
C++
130 lines
3.5 KiB
C++
/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "expedition_state.h"
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#include "expedition.h"
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#include "expedition_database.h"
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#include "../common/eqemu_logsys.h"
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#include <algorithm>
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ExpeditionState expedition_state;
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Expedition* ExpeditionState::GetExpedition(uint32_t expedition_id)
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{
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auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(),
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[&](const Expedition& expedition) { return expedition.GetID() == expedition_id; });
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return (it != m_expeditions.end()) ? &(*it) : nullptr;
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}
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Expedition* ExpeditionState::GetExpeditionByDynamicZoneID(uint32_t dz_id)
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{
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auto it = std::find_if(m_expeditions.begin(), m_expeditions.end(),
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[&](Expedition& expedition) { return expedition.GetDynamicZone().GetID() == dz_id; });
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return (it != m_expeditions.end()) ? &(*it) : nullptr;
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}
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void ExpeditionState::LoadActiveExpeditions()
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{
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BenchTimer benchmark;
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m_expeditions = ExpeditionDatabase::LoadExpeditions();
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auto elapsed = benchmark.elapsed();
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LogExpeditions("World caching [{}] expeditions took [{}s]", m_expeditions.size(), elapsed);
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}
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void ExpeditionState::AddExpedition(uint32_t expedition_id)
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{
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if (expedition_id == 0)
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{
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return;
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}
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auto expedition = ExpeditionDatabase::LoadExpedition(expedition_id);
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if (expedition.IsValid())
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{
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auto existing_expedition = GetExpedition(expedition_id);
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if (!existing_expedition)
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{
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m_expeditions.emplace_back(expedition);
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}
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}
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}
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void ExpeditionState::RemoveExpedition(uint32_t expedition_id)
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{
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m_expeditions.erase(std::remove_if(m_expeditions.begin(), m_expeditions.end(),
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[&](const Expedition& expedition) {
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return expedition.GetID() == expedition_id;
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}
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), m_expeditions.end());
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}
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void ExpeditionState::MemberChange(uint32_t expedition_id, uint32_t character_id, bool remove)
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{
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auto expedition = GetExpedition(expedition_id);
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if (expedition)
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{
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if (remove) {
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expedition->RemoveMember(character_id);
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} else {
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expedition->AddMember(character_id);
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}
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}
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}
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void ExpeditionState::RemoveAllMembers(uint32_t expedition_id)
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{
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auto expedition = GetExpedition(expedition_id);
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if (expedition)
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{
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expedition->RemoveAllMembers();
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}
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}
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void ExpeditionState::Process()
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{
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if (!m_process_throttle_timer.Check())
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{
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return;
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}
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std::vector<uint32_t> expedition_ids;
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for (auto it = m_expeditions.begin(); it != m_expeditions.end();)
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{
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bool is_deleted = it->Process();
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if (is_deleted)
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{
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expedition_ids.emplace_back(it->GetID());
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}
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it = is_deleted ? m_expeditions.erase(it) : it + 1;
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}
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if (!expedition_ids.empty())
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{
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ExpeditionDatabase::MoveMembersToSafeReturn(expedition_ids);
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ExpeditionDatabase::DeleteExpeditions(expedition_ids);
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}
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}
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