Only add self to others when moving

This commit is contained in:
Akkadius 2021-01-03 16:42:34 -06:00
parent 7b9d88b70b
commit f5817677df

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@ -724,7 +724,7 @@ bool NPC::Process()
SpellProcess(); SpellProcess();
if (mob_close_scan_timer.Check()) { if (mob_close_scan_timer.Check()) {
entity_list.ScanCloseMobs(close_mobs, this, true); entity_list.ScanCloseMobs(close_mobs, this, IsMoving());
} }
const uint16 npc_mob_close_scan_timer_moving = 6000; const uint16 npc_mob_close_scan_timer_moving = 6000;