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Only add self to others when moving
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@ -724,7 +724,7 @@ bool NPC::Process()
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SpellProcess();
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SpellProcess();
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if (mob_close_scan_timer.Check()) {
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if (mob_close_scan_timer.Check()) {
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entity_list.ScanCloseMobs(close_mobs, this, true);
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entity_list.ScanCloseMobs(close_mobs, this, IsMoving());
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}
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}
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const uint16 npc_mob_close_scan_timer_moving = 6000;
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const uint16 npc_mob_close_scan_timer_moving = 6000;
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