Only add self to others when moving

This commit is contained in:
Akkadius
2021-01-03 16:42:34 -06:00
parent 7b9d88b70b
commit f5817677df
+1 -1
View File
@@ -724,7 +724,7 @@ bool NPC::Process()
SpellProcess();
if (mob_close_scan_timer.Check()) {
entity_list.ScanCloseMobs(close_mobs, this, true);
entity_list.ScanCloseMobs(close_mobs, this, IsMoving());
}
const uint16 npc_mob_close_scan_timer_moving = 6000;