Overhauled worldserver logging

- Now displays account logins
 - Zoning from character select
 - Zoning from zone to zone
 - When any other server process connects to world
 - Adjust some zone bootup messages etc.

Adjusted logging code bits all over and refactored variables for readability etc.
This commit is contained in:
Akkadius
2016-07-17 20:45:58 -05:00
parent 3ed43d50f2
commit f437232db1
5 changed files with 128 additions and 97 deletions
+1 -1
View File
@@ -1184,7 +1184,7 @@ void ClientList::ZoneBootup(ZoneServer* zs) {
iterator.GetData()->EnterWorld(false);
}
else if (iterator.GetData()->WaitingForBootup() == zs->GetID()) {
iterator.GetData()->ZoneUnavail();
iterator.GetData()->TellClientZoneUnavailable();
}
}
iterator.Advance();