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Overhauled worldserver logging
- Now displays account logins - Zoning from character select - Zoning from zone to zone - When any other server process connects to world - Adjust some zone bootup messages etc. Adjusted logging code bits all over and refactored variables for readability etc.
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@@ -1184,7 +1184,7 @@ void ClientList::ZoneBootup(ZoneServer* zs) {
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iterator.GetData()->EnterWorld(false);
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}
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else if (iterator.GetData()->WaitingForBootup() == zs->GetID()) {
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iterator.GetData()->ZoneUnavail();
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iterator.GetData()->TellClientZoneUnavailable();
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}
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}
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iterator.Advance();
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