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https://github.com/EQEmu/Server.git
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Overhauled worldserver logging
- Now displays account logins - Zoning from character select - Zoning from zone to zone - When any other server process connects to world - Adjust some zone bootup messages etc. Adjusted logging code bits all over and refactored variables for readability etc.
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+9
-9
@@ -45,7 +45,7 @@ public:
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void SendMembership();
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void SendMembershipSettings();
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void EnterWorld(bool TryBootup = true);
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void ZoneUnavail();
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void TellClientZoneUnavailable();
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void QueuePacket(const EQApplicationPacket* app, bool ack_req = true);
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void Clearance(int8 response);
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void SendGuildList();
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@@ -58,9 +58,9 @@ public:
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inline uint32 GetIP() { return ip; }
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inline uint16 GetPort() { return port; }
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inline uint32 GetZoneID() { return zoneID; }
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inline uint32 GetInstanceID() { return instanceID; }
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inline uint32 WaitingForBootup() { return pwaitingforbootup; }
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inline uint32 GetZoneID() { return zone_id; }
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inline uint32 GetInstanceID() { return instance_id; }
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inline uint32 WaitingForBootup() { return zone_waiting_for_bootup; }
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inline const char * GetAccountName() { if (cle) { return cle->AccountName(); } return "NOCLE"; }
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inline int16 GetAdmin() { if (cle) { return cle->Admin(); } return 0; }
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inline uint32 GetAccountID() { if (cle) { return cle->AccountID(); } return 0; }
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@@ -77,11 +77,11 @@ private:
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uint16 port;
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uint32 charid;
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char char_name[64];
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uint32 zoneID;
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uint32 instanceID;
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bool pZoning;
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uint32 zone_id;
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uint32 instance_id;
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bool is_player_zoning;
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Timer autobootup_timeout;
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uint32 pwaitingforbootup;
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uint32 zone_waiting_for_bootup;
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bool StartInTutorial;
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EQEmu::versions::ClientVersion m_ClientVersion;
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@@ -97,7 +97,7 @@ private:
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Timer CLE_keepalive_timer;
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Timer connect;
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bool firstlogin;
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bool seencharsel;
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bool seen_character_select;
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bool realfirstlogin;
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bool HandlePacket(const EQApplicationPacket *app);
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