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[Quest API] Add SummonItemIntoInventory() to Perl/Lua (#3797)
* [Quest API] Add SummonItemIntoInventory() to Perl/Lua
# Perl
- Add `$client->SummonItemIntoInventory(item_data)`.
## Example
```pl
sub EVENT_SAY {
if ($text=~/#a/i) {
my %item_data = (
"item_id" => 32557,
"charges" => 1
);
$client->SummonItemIntoInventory(\%item_data);
}
}
```
# Lua
- Add `client:SummonItemIntoInventory(item_data)`.
## Example
```lua
function event_say(e)
if e.message:find("#a") then
local item_data = {
"item_id" = 32557,
"charges" = 1
}
e.self:SummonItemIntoInventory(item_data)
end
end
```
* Update effects.cpp
This commit is contained in:
@@ -982,6 +982,7 @@ public:
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void PutLootInInventory(int16 slot_id, const EQ::ItemInstance &inst, ServerLootItem_Struct** bag_item_data = 0);
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bool AutoPutLootInInventory(EQ::ItemInstance& inst, bool try_worn = false, bool try_cursor = true, ServerLootItem_Struct** bag_item_data = 0);
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bool SummonItem(uint32 item_id, int16 charges = -1, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, bool attuned = false, uint16 to_slot = EQ::invslot::slotCursor, uint32 ornament_icon = 0, uint32 ornament_idfile = 0, uint32 ornament_hero_model = 0);
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void SummonItemIntoInventory(uint32 item_id, int16 charges = -1, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, bool is_attuned = false);
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void SummonBaggedItems(uint32 bag_item_id, const std::vector<ServerLootItem_Struct>& bag_items);
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void SetStats(uint8 type,int16 set_val);
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void IncStats(uint8 type,int16 increase_val);
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