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Spelling errors and revised my cle change to put it much lower so it shouldn't have any side effects other than avoiding the crash
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@@ -2976,7 +2976,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
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if (IsAISpellEffect) {
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//Non-Focused Effect to modify incomming spell damage by resist type.
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//Non-Focused Effect to modify incoming spell damage by resist type.
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case SE_FcSpellVulnerability:
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ModVulnerability(base2, effect_value);
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break;
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