Spelling errors and revised my cle change to put it much lower so it shouldn't have any side effects other than avoiding the crash

This commit is contained in:
KimLS
2015-01-30 15:03:02 -08:00
parent faaa98d3f0
commit f388a605dd
12 changed files with 29 additions and 32 deletions
+1 -1
View File
@@ -2976,7 +2976,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
if (IsAISpellEffect) {
//Non-Focused Effect to modify incomming spell damage by resist type.
//Non-Focused Effect to modify incoming spell damage by resist type.
case SE_FcSpellVulnerability:
ModVulnerability(base2, effect_value);
break;