mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Spelling errors and revised my cle change to put it much lower so it shouldn't have any side effects other than avoiding the crash
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+1
-1
@@ -2976,7 +2976,7 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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//Special custom cases for loading effects on to NPC from 'npc_spels_effects' table
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if (IsAISpellEffect) {
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//Non-Focused Effect to modify incomming spell damage by resist type.
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//Non-Focused Effect to modify incoming spell damage by resist type.
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case SE_FcSpellVulnerability:
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ModVulnerability(base2, effect_value);
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break;
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@@ -473,7 +473,7 @@ void WorldServer::Process() {
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if (ZoneLoaded) {
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SetZone(zone->GetZoneID(), zone->GetInstanceID());
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if (zst->zoneid == zone->GetZoneID()) {
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// This packet also doubles as "incomming client" notification, lets not shut down before they get here
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// This packet also doubles as "incoming client" notification, lets not shut down before they get here
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zone->StartShutdownTimer(AUTHENTICATION_TIMEOUT * 1000);
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}
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else {
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@@ -488,22 +488,19 @@ void WorldServer::Process() {
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if (!(Zone::Bootup(zst->zoneid, zst->instanceid, zst->makestatic))) {
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SendChannelMessage(0, 0, 10, 0, 0, "%s:%i Zone::Bootup failed: %s", net.GetZoneAddress(), net.GetZonePort(), database.GetZoneName(zst->zoneid));
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}
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// Moved annoucement to ZoneBootup()
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// else
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// SendEmoteMessage(0, 0, 15, "Zone bootup: %s", zone->GetLongName());
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break;
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}
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case ServerOP_ZoneIncClient: {
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if (pack->size != sizeof(ServerZoneIncommingClient_Struct)) {
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std::cout << "Wrong size on ServerOP_ZoneIncClient. Got: " << pack->size << ", Expected: " << sizeof(ServerZoneIncommingClient_Struct) << std::endl;
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if (pack->size != sizeof(ServerZoneIncomingClient_Struct)) {
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std::cout << "Wrong size on ServerOP_ZoneIncClient. Got: " << pack->size << ", Expected: " << sizeof(ServerZoneIncomingClient_Struct) << std::endl;
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break;
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}
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ServerZoneIncommingClient_Struct* szic = (ServerZoneIncommingClient_Struct*) pack->pBuffer;
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ServerZoneIncomingClient_Struct* szic = (ServerZoneIncomingClient_Struct*) pack->pBuffer;
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if (ZoneLoaded) {
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SetZone(zone->GetZoneID(), zone->GetInstanceID());
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if (szic->zoneid == zone->GetZoneID()) {
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zone->AddAuth(szic);
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// This packet also doubles as "incomming client" notification, lets not shut down before they get here
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// This packet also doubles as "incoming client" notification, lets not shut down before they get here
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zone->StartShutdownTimer(AUTHENTICATION_TIMEOUT * 1000);
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}
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}
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+1
-1
@@ -1086,7 +1086,7 @@ bool Zone::SaveZoneCFG() {
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return database.SaveZoneCFG(GetZoneID(), GetInstanceVersion(), &newzone_data);
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}
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void Zone::AddAuth(ServerZoneIncommingClient_Struct* szic) {
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void Zone::AddAuth(ServerZoneIncomingClient_Struct* szic) {
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ZoneClientAuth_Struct* zca = new ZoneClientAuth_Struct;
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memset(zca, 0, sizeof(ZoneClientAuth_Struct));
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zca->ip = szic->ip;
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+2
-2
@@ -84,7 +84,7 @@ class PathManager;
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class WaterMap;
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extern EntityList entity_list;
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struct NPCType;
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struct ServerZoneIncommingClient_Struct;
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struct ServerZoneIncomingClient_Struct;
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class Zone
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{
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@@ -149,7 +149,7 @@ public:
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void StartShutdownTimer(uint32 set_time = (RuleI(Zone, AutoShutdownDelay)));
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void ChangeWeather();
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bool HasWeather();
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void AddAuth(ServerZoneIncommingClient_Struct* szic);
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void AddAuth(ServerZoneIncomingClient_Struct* szic);
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void RemoveAuth(const char* iCharName);
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void ResetAuth();
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bool GetAuth(uint32 iIP, const char* iCharName, uint32* oWID = 0, uint32* oAccID = 0, uint32* oCharID = 0, int16* oStatus = 0, char* oLSKey = 0, bool* oTellsOff = 0);
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