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Shutdown fix
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+2
-2
@@ -879,6 +879,8 @@ void Zone::Shutdown(bool quiet)
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return;
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}
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DataBucket::DeleteCachedBuckets(DataBucketLoadType::Zone, zone->GetZoneID(), zone->GetInstanceID());
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entity_list.StopMobAI();
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std::map<uint32, NPCType *>::iterator itr;
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@@ -934,8 +936,6 @@ void Zone::Shutdown(bool quiet)
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parse->ReloadQuests(true);
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UpdateWindowTitle(nullptr);
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DataBucket::DeleteCachedBuckets(DataBucketLoadType::Zone, zone->GetZoneID(), zone->GetInstanceID());
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LogSys.CloseFileLogs();
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if (RuleB(Zone, KillProcessOnDynamicShutdown)) {
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