Shutdown fix

This commit is contained in:
Akkadius
2025-02-16 20:32:08 -06:00
parent f7c6c6d5af
commit f246067ebd
+2 -2
View File
@@ -879,6 +879,8 @@ void Zone::Shutdown(bool quiet)
return;
}
DataBucket::DeleteCachedBuckets(DataBucketLoadType::Zone, zone->GetZoneID(), zone->GetInstanceID());
entity_list.StopMobAI();
std::map<uint32, NPCType *>::iterator itr;
@@ -934,8 +936,6 @@ void Zone::Shutdown(bool quiet)
parse->ReloadQuests(true);
UpdateWindowTitle(nullptr);
DataBucket::DeleteCachedBuckets(DataBucketLoadType::Zone, zone->GetZoneID(), zone->GetInstanceID());
LogSys.CloseFileLogs();
if (RuleB(Zone, KillProcessOnDynamicShutdown)) {