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Remove replay timer argument to CreateExpedition
Breaking change to the current API has_replay_timer column removed from expedition_details table This argument is unnecessary and just creates confusion. Expedition replay timers use a hardcoded name precisely for this purpose and those lockouts are already being checked on creation requests.
This commit is contained in:
parent
892556e26d
commit
f23ca8055f
@ -5,7 +5,6 @@ CREATE TABLE `expedition_details` (
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`leader_id` INT(10) UNSIGNED NOT NULL DEFAULT 0,
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`leader_id` INT(10) UNSIGNED NOT NULL DEFAULT 0,
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`min_players` TINYINT(3) UNSIGNED NOT NULL DEFAULT 0,
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`min_players` TINYINT(3) UNSIGNED NOT NULL DEFAULT 0,
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`max_players` TINYINT(3) UNSIGNED NOT NULL DEFAULT 0,
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`max_players` TINYINT(3) UNSIGNED NOT NULL DEFAULT 0,
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`has_replay_timer` TINYINT(3) UNSIGNED NOT NULL DEFAULT 0,
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`add_replay_on_join` TINYINT(3) UNSIGNED NOT NULL DEFAULT 1,
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`add_replay_on_join` TINYINT(3) UNSIGNED NOT NULL DEFAULT 1,
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`is_locked` TINYINT(3) UNSIGNED NOT NULL DEFAULT 0,
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`is_locked` TINYINT(3) UNSIGNED NOT NULL DEFAULT 0,
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PRIMARY KEY (`id`),
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PRIMARY KEY (`id`),
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@ -9593,10 +9593,10 @@ Expedition* Client::CreateExpedition(DynamicZone& dz_instance, ExpeditionRequest
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Expedition* Client::CreateExpedition(
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Expedition* Client::CreateExpedition(
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std::string zone_name, uint32 version, uint32 duration, std::string expedition_name,
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std::string zone_name, uint32 version, uint32 duration, std::string expedition_name,
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uint32 min_players, uint32 max_players, bool has_replay_timer, bool disable_messages)
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uint32 min_players, uint32 max_players, bool disable_messages)
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{
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{
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DynamicZone dz_instance{ zone_name, version, duration, DynamicZoneType::Expedition };
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DynamicZone dz_instance{ zone_name, version, duration, DynamicZoneType::Expedition };
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ExpeditionRequest request{ expedition_name, min_players, max_players, has_replay_timer, disable_messages };
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ExpeditionRequest request{ expedition_name, min_players, max_players, disable_messages };
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return Expedition::TryCreate(this, dz_instance, request);
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return Expedition::TryCreate(this, dz_instance, request);
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}
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}
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@ -1122,7 +1122,7 @@ public:
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Expedition* CreateExpedition(DynamicZone& dz_instance, ExpeditionRequest& request);
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Expedition* CreateExpedition(DynamicZone& dz_instance, ExpeditionRequest& request);
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Expedition* CreateExpedition(
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Expedition* CreateExpedition(
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std::string zone_name, uint32 version, uint32 duration, std::string expedition_name,
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std::string zone_name, uint32 version, uint32 duration, std::string expedition_name,
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uint32 min_players, uint32 max_players, bool has_replay_timer = false, bool disable_messages = false);
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uint32 min_players, uint32 max_players, bool disable_messages = false);
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Expedition* GetExpedition() const;
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Expedition* GetExpedition() const;
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uint32 GetExpeditionID() const { return m_expedition_id; }
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uint32 GetExpeditionID() const { return m_expedition_id; }
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const ExpeditionLockoutTimer* GetExpeditionLockout(
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const ExpeditionLockoutTimer* GetExpeditionLockout(
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@ -47,15 +47,14 @@ const uint32_t Expedition::EVENT_TIMER_ID = 1;
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Expedition::Expedition(
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Expedition::Expedition(
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uint32_t id, const DynamicZone& dynamic_zone, std::string expedition_name,
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uint32_t id, const DynamicZone& dynamic_zone, std::string expedition_name,
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const ExpeditionMember& leader, uint32_t min_players, uint32_t max_players, bool replay_timer
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const ExpeditionMember& leader, uint32_t min_players, uint32_t max_players
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) :
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) :
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m_id(id),
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m_id(id),
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m_dynamiczone(dynamic_zone),
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m_dynamiczone(dynamic_zone),
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m_expedition_name(expedition_name),
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m_expedition_name(expedition_name),
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m_leader(leader),
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m_leader(leader),
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m_min_players(min_players),
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m_min_players(min_players),
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m_max_players(max_players),
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m_max_players(max_players)
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m_has_replay_timer(replay_timer)
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{
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{
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}
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}
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@ -98,8 +97,7 @@ Expedition* Expedition::TryCreate(
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request.GetExpeditionName(),
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request.GetExpeditionName(),
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leader.char_id,
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leader.char_id,
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request.GetMinPlayers(),
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request.GetMinPlayers(),
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request.GetMaxPlayers(),
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request.GetMaxPlayers()
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request.HasReplayTimer()
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);
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);
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if (expedition_id)
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if (expedition_id)
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@ -112,8 +110,7 @@ Expedition* Expedition::TryCreate(
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request.GetExpeditionName(),
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request.GetExpeditionName(),
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leader,
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leader,
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request.GetMinPlayers(),
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request.GetMinPlayers(),
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request.GetMaxPlayers(),
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request.GetMaxPlayers()
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request.HasReplayTimer()
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));
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));
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LogExpeditions(
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LogExpeditions(
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@ -189,8 +186,7 @@ void Expedition::CacheExpeditions(MySQLRequestResult& results)
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row[col::expedition_name], // expedition name
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row[col::expedition_name], // expedition name
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ExpeditionMember{leader_id, row[col::leader_name]}, // expedition leader id, name
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ExpeditionMember{leader_id, row[col::leader_name]}, // expedition leader id, name
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strtoul(row[col::min_players], nullptr, 10), // min_players
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strtoul(row[col::min_players], nullptr, 10), // min_players
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strtoul(row[col::max_players], nullptr, 10), // max_players
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strtoul(row[col::max_players], nullptr, 10) // max_players
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(strtoul(row[col::has_replay_timer], nullptr, 10) != 0) // has_replay_timer
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));
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));
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bool add_replay_on_join = (strtoul(row[col::add_replay_on_join], nullptr, 10) != 0);
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bool add_replay_on_join = (strtoul(row[col::add_replay_on_join], nullptr, 10) != 0);
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@ -697,7 +693,7 @@ bool Expedition::ProcessAddConflicts(Client* leader_client, Client* add_client,
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// client with a replay lockout is allowed only if they were a previous member
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// client with a replay lockout is allowed only if they were a previous member
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auto member_iter = m_member_id_history.find(add_client->CharacterID());
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auto member_iter = m_member_id_history.find(add_client->CharacterID());
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bool was_member = (member_iter != m_member_id_history.end());
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bool was_member = (member_iter != m_member_id_history.end());
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if (!was_member && m_has_replay_timer)
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if (!was_member)
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{
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{
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auto replay_lockout = add_client->GetExpeditionLockout(m_expedition_name, DZ_REPLAY_TIMER_NAME);
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auto replay_lockout = add_client->GetExpeditionLockout(m_expedition_name, DZ_REPLAY_TIMER_NAME);
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if (replay_lockout)
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if (replay_lockout)
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@ -815,7 +811,7 @@ void Expedition::DzInviteResponse(Client* add_client, bool accepted, const std::
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{
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{
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// replay timers are optionally added to new members immediately on
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// replay timers are optionally added to new members immediately on
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// join with a fresh expire time using the original duration.
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// join with a fresh expire time using the original duration.
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if (m_has_replay_timer && lockout.IsReplayTimer())
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if (lockout.IsReplayTimer())
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{
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{
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if (m_add_replay_on_join)
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if (m_add_replay_on_join)
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{
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{
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@ -68,7 +68,7 @@ public:
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Expedition() = delete;
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Expedition() = delete;
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Expedition(
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Expedition(
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uint32_t id, const DynamicZone& dz, std::string expedition_name, const ExpeditionMember& leader,
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uint32_t id, const DynamicZone& dz, std::string expedition_name, const ExpeditionMember& leader,
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uint32_t min_players, uint32_t max_players, bool replay_timer);
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uint32_t min_players, uint32_t max_players);
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static Expedition* TryCreate(Client* requester, DynamicZone& dynamiczone, ExpeditionRequest& request);
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static Expedition* TryCreate(Client* requester, DynamicZone& dynamiczone, ExpeditionRequest& request);
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@ -178,7 +178,6 @@ private:
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uint32_t m_min_players = 0;
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uint32_t m_min_players = 0;
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uint32_t m_max_players = 0;
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uint32_t m_max_players = 0;
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bool m_is_locked = false;
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bool m_is_locked = false;
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bool m_has_replay_timer = false;
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bool m_add_replay_on_join = true;
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bool m_add_replay_on_join = true;
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std::string m_expedition_name;
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std::string m_expedition_name;
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DynamicZone m_dynamiczone { DynamicZoneType::Expedition };
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DynamicZone m_dynamiczone { DynamicZoneType::Expedition };
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@ -27,16 +27,16 @@
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uint32_t ExpeditionDatabase::InsertExpedition(
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uint32_t ExpeditionDatabase::InsertExpedition(
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uint32_t instance_id, const std::string& expedition_name, uint32_t leader_id,
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uint32_t instance_id, const std::string& expedition_name, uint32_t leader_id,
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uint32_t min_players, uint32_t max_players, bool has_replay_lockout)
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uint32_t min_players, uint32_t max_players)
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{
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{
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LogExpeditionsDetail("Inserting new expedition [{}] leader [{}]", expedition_name, leader_id);
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LogExpeditionsDetail("Inserting new expedition [{}] leader [{}]", expedition_name, leader_id);
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std::string query = fmt::format(SQL(
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std::string query = fmt::format(SQL(
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INSERT INTO expedition_details
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INSERT INTO expedition_details
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(instance_id, expedition_name, leader_id, min_players, max_players, has_replay_timer)
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(instance_id, expedition_name, leader_id, min_players, max_players)
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VALUES
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VALUES
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({}, '{}', {}, {}, {}, {});
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({}, '{}', {}, {}, {});
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), instance_id, expedition_name, leader_id, min_players, max_players, has_replay_lockout);
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), instance_id, expedition_name, leader_id, min_players, max_players);
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auto results = database.QueryDatabase(query);
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auto results = database.QueryDatabase(query);
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if (!results.Success())
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if (!results.Success())
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@ -58,7 +58,6 @@ std::string ExpeditionDatabase::LoadExpeditionsSelectQuery()
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expedition_details.leader_id,
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expedition_details.leader_id,
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expedition_details.min_players,
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expedition_details.min_players,
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expedition_details.max_players,
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expedition_details.max_players,
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expedition_details.has_replay_timer,
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expedition_details.add_replay_on_join,
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expedition_details.add_replay_on_join,
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expedition_details.is_locked,
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expedition_details.is_locked,
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character_data.name leader_name,
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character_data.name leader_name,
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@ -37,7 +37,7 @@ namespace ExpeditionDatabase
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{
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{
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uint32_t InsertExpedition(
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uint32_t InsertExpedition(
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uint32_t instance_id, const std::string& expedition_name, uint32_t leader_id,
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uint32_t instance_id, const std::string& expedition_name, uint32_t leader_id,
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uint32_t min_players, uint32_t max_players, bool has_replay_lockout);
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uint32_t min_players, uint32_t max_players);
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std::string LoadExpeditionsSelectQuery();
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std::string LoadExpeditionsSelectQuery();
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MySQLRequestResult LoadExpedition(uint32_t expedition_id);
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MySQLRequestResult LoadExpedition(uint32_t expedition_id);
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MySQLRequestResult LoadAllExpeditions();
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MySQLRequestResult LoadAllExpeditions();
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@ -84,7 +84,6 @@ namespace LoadExpeditionColumns
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leader_id,
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leader_id,
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min_players,
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min_players,
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max_players,
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max_players,
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has_replay_timer,
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add_replay_on_join,
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add_replay_on_join,
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is_locked,
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is_locked,
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leader_name,
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leader_name,
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@ -38,13 +38,11 @@ struct ExpeditionRequestConflict
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};
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};
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ExpeditionRequest::ExpeditionRequest(
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ExpeditionRequest::ExpeditionRequest(
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std::string expedition_name, uint32_t min_players, uint32_t max_players,
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std::string expedition_name, uint32_t min_players, uint32_t max_players, bool disable_messages
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bool has_replay_timer, bool disable_messages
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) :
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) :
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m_expedition_name(expedition_name),
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m_expedition_name(expedition_name),
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m_min_players(min_players),
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m_min_players(min_players),
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m_max_players(max_players),
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m_max_players(max_players),
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m_has_replay_timer(has_replay_timer),
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m_disable_messages(disable_messages)
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m_disable_messages(disable_messages)
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{
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{
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}
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}
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@ -183,7 +181,7 @@ bool ExpeditionRequest::LoadLeaderLockouts()
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m_lockouts.emplace(lockout.GetEventName(), lockout);
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m_lockouts.emplace(lockout.GetEventName(), lockout);
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// on live if leader has a replay lockout it never bothers checking for event conflicts
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// on live if leader has a replay lockout it never bothers checking for event conflicts
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if (m_check_event_lockouts && m_has_replay_timer && lockout.IsReplayTimer())
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if (m_check_event_lockouts && lockout.IsReplayTimer())
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{
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{
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m_check_event_lockouts = false;
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m_check_event_lockouts = false;
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}
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}
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@ -260,23 +258,20 @@ bool ExpeditionRequest::CheckMembersForConflicts(const std::vector<std::string>&
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character_id, lockout.GetEventName(), lockout.GetSecondsRemaining(), leeway_seconds
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character_id, lockout.GetEventName(), lockout.GetSecondsRemaining(), leeway_seconds
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);
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);
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}
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}
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else
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else if (lockout.IsReplayTimer())
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{
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{
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// replay timer conflict messages always show up before event conflicts
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// replay timer conflict messages always show up before event conflicts
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if (/*m_has_replay_timer && */lockout.IsReplayTimer())
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has_conflicts = true;
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SendLeaderMemberReplayLockout(character_name, lockout, is_solo);
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}
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else if (m_check_event_lockouts && character_id != m_leader_id)
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{
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if (m_lockouts.find(lockout.GetEventName()) == m_lockouts.end())
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{
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{
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// leader doesn't have this lockout. queue instead of messaging
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// now so message comes after any replay lockout messages
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has_conflicts = true;
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has_conflicts = true;
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SendLeaderMemberReplayLockout(character_name, lockout, is_solo);
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member_lockout_conflicts.emplace_back(ExpeditionRequestConflict{character_name, lockout});
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}
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else if (m_check_event_lockouts && character_id != m_leader_id)
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{
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if (m_lockouts.find(lockout.GetEventName()) == m_lockouts.end())
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{
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// leader doesn't have this lockout. queue instead of messaging
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// now so message comes after any replay lockout messages
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has_conflicts = true;
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member_lockout_conflicts.emplace_back(ExpeditionRequestConflict{character_name, lockout});
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}
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}
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}
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}
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}
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}
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}
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@ -39,7 +39,7 @@ class ExpeditionRequest
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public:
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public:
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ExpeditionRequest(
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ExpeditionRequest(
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std::string expedition_name, uint32_t min_players, uint32_t max_players,
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std::string expedition_name, uint32_t min_players, uint32_t max_players,
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bool has_replay_timer, bool disable_messages = false);
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bool disable_messages = false);
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bool Validate(Client* requester);
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bool Validate(Client* requester);
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@ -49,7 +49,6 @@ public:
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const std::string& GetLeaderName() const { return m_leader_name; }
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const std::string& GetLeaderName() const { return m_leader_name; }
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uint32_t GetMinPlayers() const { return m_min_players; }
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uint32_t GetMinPlayers() const { return m_min_players; }
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uint32_t GetMaxPlayers() const { return m_max_players; }
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uint32_t GetMaxPlayers() const { return m_max_players; }
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bool HasReplayTimer() const { return m_has_replay_timer; }
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std::vector<ExpeditionMember> GetMembers() const { return m_members; }
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std::vector<ExpeditionMember> GetMembers() const { return m_members; }
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std::unordered_map<std::string, ExpeditionLockoutTimer> GetLockouts() const { return m_lockouts; }
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std::unordered_map<std::string, ExpeditionLockoutTimer> GetLockouts() const { return m_lockouts; }
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@ -73,7 +72,6 @@ private:
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uint32_t m_max_players = 0;
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uint32_t m_max_players = 0;
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bool m_check_event_lockouts = true;
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bool m_check_event_lockouts = true;
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bool m_disable_messages = false;
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bool m_disable_messages = false;
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bool m_has_replay_timer = false;
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std::string m_expedition_name;
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std::string m_expedition_name;
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std::string m_leader_name;
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std::string m_leader_name;
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std::vector<ExpeditionMember> m_members;
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std::vector<ExpeditionMember> m_members;
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@ -1701,20 +1701,14 @@ Lua_Expedition Lua_Client::CreateExpedition(luabind::object dz_info, luabind::ob
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std::string expedition_name = luabind::object_cast<std::string>(expedition_info[1]);
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std::string expedition_name = luabind::object_cast<std::string>(expedition_info[1]);
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uint32_t min_players = luabind::object_cast<uint32_t>(expedition_info[2]);
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uint32_t min_players = luabind::object_cast<uint32_t>(expedition_info[2]);
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uint32_t max_players = luabind::object_cast<uint32_t>(expedition_info[3]);
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uint32_t max_players = luabind::object_cast<uint32_t>(expedition_info[3]);
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bool has_replay_timer = false;
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bool disable_messages = false;
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bool disable_messages = false;
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if (luabind::type(expedition_info[4]) == LUA_TBOOLEAN)
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if (luabind::type(expedition_info[4]) == LUA_TBOOLEAN)
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{
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{
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has_replay_timer = luabind::object_cast<bool>(expedition_info[4]);
|
disable_messages = luabind::object_cast<bool>(expedition_info[4]);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (luabind::type(expedition_info[5]) == LUA_TBOOLEAN)
|
ExpeditionRequest request{ expedition_name, min_players, max_players, disable_messages };
|
||||||
{
|
|
||||||
disable_messages = luabind::object_cast<bool>(expedition_info[5]);
|
|
||||||
}
|
|
||||||
|
|
||||||
ExpeditionRequest request{ expedition_name, min_players, max_players, has_replay_timer, disable_messages };
|
|
||||||
|
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||||||
return self->CreateExpedition(dz, request);
|
return self->CreateExpedition(dz, request);
|
||||||
}
|
}
|
||||||
@ -1724,14 +1718,9 @@ Lua_Expedition Lua_Client::CreateExpedition(std::string zone_name, uint32 versio
|
|||||||
return self->CreateExpedition(zone_name, version, duration, expedition_name, min_players, max_players);
|
return self->CreateExpedition(zone_name, version, duration, expedition_name, min_players, max_players);
|
||||||
}
|
}
|
||||||
|
|
||||||
Lua_Expedition Lua_Client::CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players, bool has_replay_timer) {
|
Lua_Expedition Lua_Client::CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players, bool disable_messages) {
|
||||||
Lua_Safe_Call_Class(Lua_Expedition);
|
Lua_Safe_Call_Class(Lua_Expedition);
|
||||||
return self->CreateExpedition(zone_name, version, duration, expedition_name, min_players, max_players, has_replay_timer);
|
return self->CreateExpedition(zone_name, version, duration, expedition_name, min_players, max_players, disable_messages);
|
||||||
}
|
|
||||||
|
|
||||||
Lua_Expedition Lua_Client::CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players, bool has_replay_timer, bool disable_messages) {
|
|
||||||
Lua_Safe_Call_Class(Lua_Expedition);
|
|
||||||
return self->CreateExpedition(zone_name, version, duration, expedition_name, min_players, max_players, has_replay_timer, disable_messages);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Lua_Expedition Lua_Client::GetExpedition() {
|
Lua_Expedition Lua_Client::GetExpedition() {
|
||||||
@ -2124,7 +2113,6 @@ luabind::scope lua_register_client() {
|
|||||||
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(luabind::object, luabind::object))&Lua_Client::CreateExpedition)
|
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(luabind::object, luabind::object))&Lua_Client::CreateExpedition)
|
||||||
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32))&Lua_Client::CreateExpedition)
|
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32))&Lua_Client::CreateExpedition)
|
||||||
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32, bool))&Lua_Client::CreateExpedition)
|
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32, bool))&Lua_Client::CreateExpedition)
|
||||||
.def("CreateExpedition", (Lua_Expedition(Lua_Client::*)(std::string, uint32, uint32, std::string, uint32, uint32, bool, bool))&Lua_Client::CreateExpedition)
|
|
||||||
.def("GetExpedition", (Lua_Expedition(Lua_Client::*)(void))&Lua_Client::GetExpedition)
|
.def("GetExpedition", (Lua_Expedition(Lua_Client::*)(void))&Lua_Client::GetExpedition)
|
||||||
.def("GetExpeditionLockouts", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetExpeditionLockouts)
|
.def("GetExpeditionLockouts", (luabind::object(Lua_Client::*)(lua_State* L))&Lua_Client::GetExpeditionLockouts)
|
||||||
.def("GetExpeditionLockouts", (luabind::object(Lua_Client::*)(lua_State* L, std::string))&Lua_Client::GetExpeditionLockouts)
|
.def("GetExpeditionLockouts", (luabind::object(Lua_Client::*)(lua_State* L, std::string))&Lua_Client::GetExpeditionLockouts)
|
||||||
|
|||||||
@ -341,8 +341,7 @@ public:
|
|||||||
|
|
||||||
Lua_Expedition CreateExpedition(luabind::object dz_info, luabind::object expedition_info);
|
Lua_Expedition CreateExpedition(luabind::object dz_info, luabind::object expedition_info);
|
||||||
Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players);
|
Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players);
|
||||||
Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players, bool has_replay_timer);
|
Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players, bool disable_messages);
|
||||||
Lua_Expedition CreateExpedition(std::string zone_name, uint32 version, uint32 duration, std::string expedition_name, uint32 min_players, uint32 max_players, bool has_replay_timer, bool disable_messages);
|
|
||||||
Lua_Expedition GetExpedition();
|
Lua_Expedition GetExpedition();
|
||||||
luabind::object GetExpeditionLockouts(lua_State* L);
|
luabind::object GetExpeditionLockouts(lua_State* L);
|
||||||
luabind::object GetExpeditionLockouts(lua_State* L, std::string expedition_name);
|
luabind::object GetExpeditionLockouts(lua_State* L, std::string expedition_name);
|
||||||
|
|||||||
Loading…
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Reference in New Issue
Block a user