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[Feature] Evolving Item Support for RoF2 (#4496)
* basic evolving items framework created * Implement evolving tab in the inventory window * Implement experience and number of kills * Move zone evolving map to a evolvingitemsmanager class * rework gm commands * rework GetInventory * wip * wip loot testing * Fix Duplicate Message * reworked evolving item looting, swapping, etc * reworked const functions for evolving methods * Functioning Player Trade of evolving items test item_id is 89550 * First pass of Final Result link working * First pass of item upgrading when reaching 100% * Add strings and logic for displaying the evolving item xp transfer window in Corathus * Prototype of xp transfer window sending items * WIP for evolve xp transfer * WIP for evolve xp transfer. First tests passed * XP Transfer Cleanup * XP Transfer Cleanup * Add Rule for evolving items equip timer/ default is 30 secs * Add logging and player events Add logging and player events * Formatting * Database updates * Updates for linux build * Perl/Cleanup * Command cleanup * Lua * Added a crash condition check if final item id is blank or not found. * Review Changes Updates to resolve review comments and a rebase. * migrate to content_db for items_evolving_details migrate to content_db for items_evolving_details * Simplify, don't hit database unless evolving * Update 2025_01_19_items_evolving_details.sql * Update client.cpp * Update manifest with items_evolving_details * character_id vs char_id * Remove _Struct from structs * Remove license header in evolving.cpp * Move evolving constants from eq_constants.h to evolving.h since it is more specific * Update database_schema.h * General cleanup * Be more specific with `evolving_items` vs `evolving` --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -419,6 +419,11 @@
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#define GUILD_BANK_FULL 6098 // There is no more room in the Guild Bank.
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#define GUILD_BANK_TRANSFERRED 6100 // '%1' transferred to Guild Bank from Deposits.
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#define GUILD_BANK_EMPTY_HANDS 6108 // You must empty your hands to withdraw from the Guild Bank.
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#define EVOLVE_ITEM_EVOLVED 6145 //Your %1 has evolved!
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#define EVOLVE_DETAILS 6146 //Evolving: Level %1/%2 %3%% %4
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#define EVOLVE_LEVEL_LIMIT 6147 //Your %1 can not evolve until you reach level %2.
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#define EVOLVE_XP_TXFR_CONFIRM 6148 //Are you sure you want to transfer experience between these two items?
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#define EVOLVE_XP_TXFRD 6149 //Your item's experience has been transferred!
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#define TRADESKILL_COMBINE_LORE 6199 // Combine would result in a LORE item (%1) you already possess.
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#define TRANSFORM_FAILED 6326 //This mold cannot be applied to your %1.
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#define TRANSFORM_COMPLETE 6327 //You have successfully transformed your %1.
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