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[Feature] Evolving Item Support for RoF2 (#4496)
* basic evolving items framework created * Implement evolving tab in the inventory window * Implement experience and number of kills * Move zone evolving map to a evolvingitemsmanager class * rework gm commands * rework GetInventory * wip * wip loot testing * Fix Duplicate Message * reworked evolving item looting, swapping, etc * reworked const functions for evolving methods * Functioning Player Trade of evolving items test item_id is 89550 * First pass of Final Result link working * First pass of item upgrading when reaching 100% * Add strings and logic for displaying the evolving item xp transfer window in Corathus * Prototype of xp transfer window sending items * WIP for evolve xp transfer * WIP for evolve xp transfer. First tests passed * XP Transfer Cleanup * XP Transfer Cleanup * Add Rule for evolving items equip timer/ default is 30 secs * Add logging and player events Add logging and player events * Formatting * Database updates * Updates for linux build * Perl/Cleanup * Command cleanup * Lua * Added a crash condition check if final item id is blank or not found. * Review Changes Updates to resolve review comments and a rebase. * migrate to content_db for items_evolving_details migrate to content_db for items_evolving_details * Simplify, don't hit database unless evolving * Update 2025_01_19_items_evolving_details.sql * Update client.cpp * Update manifest with items_evolving_details * character_id vs char_id * Remove _Struct from structs * Remove license header in evolving.cpp * Move evolving constants from eq_constants.h to evolving.h since it is more specific * Update database_schema.h * General cleanup * Be more specific with `evolving_items` vs `evolving` --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -77,7 +77,6 @@ public:
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void SetExp(uint32 exp);
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void AddExp(uint32 exp);
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int8 GetMaxEvolveLvl();
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uint32 GetKillsNeeded(uint8 current_level);
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Lua_ItemInst Clone();
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void SetTimer(std::string name, uint32 time);
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void StopTimer(std::string name);
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@@ -91,6 +90,21 @@ public:
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void ItemSay(const char* text, uint8 language_id);
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luabind::object GetAugmentIDs(lua_State* L);
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std::string GetItemLink();
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void AddEvolveAmount(uint64 amount);
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uint32 GetAugmentEvolveUniqueID(uint8 slot_id);
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bool GetEvolveActivated();
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uint64 GetEvolveAmount();
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uint32 GetEvolveCharacterID();
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bool GetEvolveEquipped();
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uint32 GetEvolveFinalItemID();
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uint32 GetEvolveItemID();
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int8 GetEvolveLevel();
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uint32 GetEvolveLoreID();
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float GetEvolveProgression();
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uint64 GetEvolveUniqueID();
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bool IsEvolving();
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void SetEvolveAmount(uint64 amount);
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void SetEvolveProgression(float amount);
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private:
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bool cloned_;
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