[Feature] Evolving Item Support for RoF2 (#4496)

* basic evolving items framework created

* Implement evolving tab in the inventory window

* Implement experience and number of kills

* Move zone evolving map to a evolvingitemsmanager class

* rework gm commands

* rework GetInventory

* wip

* wip loot testing

* Fix Duplicate Message

* reworked evolving item looting, swapping, etc

* reworked const functions for evolving methods

* Functioning Player Trade of evolving items test item_id is 89550

* First pass of Final Result link working

* First pass of item upgrading when reaching 100%

* Add strings and logic for displaying the evolving item xp transfer window in Corathus

* Prototype of xp transfer window sending items

* WIP for evolve xp transfer

* WIP for evolve xp transfer.  First tests passed

* XP Transfer Cleanup

* XP Transfer Cleanup

* Add Rule for evolving items equip timer/  default is 30 secs

* Add logging and player events

Add logging and player events

* Formatting

* Database updates

* Updates for linux build

* Perl/Cleanup

* Command cleanup

* Lua

* Added a crash condition check if final item id is blank or not found.

* Review Changes

Updates to resolve review comments and a rebase.

* migrate to content_db for items_evolving_details

migrate to content_db for items_evolving_details

* Simplify, don't hit database unless evolving

* Update 2025_01_19_items_evolving_details.sql

* Update client.cpp

* Update manifest with items_evolving_details

* character_id vs char_id

* Remove _Struct from structs

* Remove license header in evolving.cpp

* Move evolving constants from eq_constants.h to evolving.h since it is more specific

* Update database_schema.h

* General cleanup

* Be more specific with `evolving_items` vs `evolving`

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Mitch Freeman
2025-01-19 20:10:19 -04:00
committed by GitHub
parent d47bf687d0
commit f21cc170df
53 changed files with 3569 additions and 183 deletions
+6 -5
View File
@@ -497,7 +497,7 @@ void Client::CalculateExp(uint64 in_add_exp, uint64 &add_exp, uint64 &add_aaxp,
add_exp = GetEXP() + add_exp;
}
void Client::AddEXP(ExpSource exp_source, uint64 in_add_exp, uint8 conlevel, bool resexp) {
void Client::AddEXP(ExpSource exp_source, uint64 in_add_exp, uint8 conlevel, bool resexp, NPC* npc) {
if (!IsEXPEnabled()) {
return;
}
@@ -574,10 +574,10 @@ void Client::AddEXP(ExpSource exp_source, uint64 in_add_exp, uint8 conlevel, boo
}
// Now update our character's normal and AA xp
SetEXP(exp_source, exp, aaexp, resexp);
SetEXP(exp_source, exp, aaexp, resexp, npc);
}
void Client::SetEXP(ExpSource exp_source, uint64 set_exp, uint64 set_aaxp, bool isrezzexp) {
void Client::SetEXP(ExpSource exp_source, uint64 set_exp, uint64 set_aaxp, bool isrezzexp, NPC* npc) {
uint64 current_exp = GetEXP();
uint64 current_aa_exp = GetAAXP();
uint64 total_current_exp = current_exp + current_aa_exp;
@@ -677,6 +677,7 @@ void Client::SetEXP(ExpSource exp_source, uint64 set_exp, uint64 set_aaxp, bool
}
}
}
ProcessEvolvingItem(exp_gained, npc);
} else if(total_add_exp < total_current_exp) { //only loss message if you lose exp, no message if you gained/lost nothing.
uint64 exp_lost = current_exp - set_exp;
float exp_percent = (float)((float)exp_lost / (float)(GetEXPForLevel(GetLevel() + 1) - GetEXPForLevel(GetLevel())))*(float)100;
@@ -1205,7 +1206,7 @@ void Group::SplitExp(ExpSource exp_source, const uint64 exp, Mob* other) {
if (diff >= max_diff) {
const uint64 tmp = (m->GetLevel() + 3) * (m->GetLevel() + 3) * 75 * 35 / 10;
const uint64 tmp2 = group_experience / member_count;
m->CastToClient()->AddEXP(exp_source, tmp < tmp2 ? tmp : tmp2, consider_level);
m->CastToClient()->AddEXP(exp_source, tmp < tmp2 ? tmp : tmp2, consider_level, false, other->CastToNPC());
}
}
}
@@ -1256,7 +1257,7 @@ void Raid::SplitExp(ExpSource exp_source, const uint64 exp, Mob* other) {
if (diff >= max_diff) {
const uint64 tmp = (m.member->GetLevel() + 3) * (m.member->GetLevel() + 3) * 75 * 35 / 10;
const uint64 tmp2 = (raid_experience / member_modifier) + 1;
m.member->AddEXP(exp_source, tmp < tmp2 ? tmp : tmp2, consider_level);
m.member->AddEXP(exp_source, tmp < tmp2 ? tmp : tmp2, consider_level, false, other->CastToNPC());
}
}
}