[Feature] Evolving Item Support for RoF2 (#4496)

* basic evolving items framework created

* Implement evolving tab in the inventory window

* Implement experience and number of kills

* Move zone evolving map to a evolvingitemsmanager class

* rework gm commands

* rework GetInventory

* wip

* wip loot testing

* Fix Duplicate Message

* reworked evolving item looting, swapping, etc

* reworked const functions for evolving methods

* Functioning Player Trade of evolving items test item_id is 89550

* First pass of Final Result link working

* First pass of item upgrading when reaching 100%

* Add strings and logic for displaying the evolving item xp transfer window in Corathus

* Prototype of xp transfer window sending items

* WIP for evolve xp transfer

* WIP for evolve xp transfer.  First tests passed

* XP Transfer Cleanup

* XP Transfer Cleanup

* Add Rule for evolving items equip timer/  default is 30 secs

* Add logging and player events

Add logging and player events

* Formatting

* Database updates

* Updates for linux build

* Perl/Cleanup

* Command cleanup

* Lua

* Added a crash condition check if final item id is blank or not found.

* Review Changes

Updates to resolve review comments and a rebase.

* migrate to content_db for items_evolving_details

migrate to content_db for items_evolving_details

* Simplify, don't hit database unless evolving

* Update 2025_01_19_items_evolving_details.sql

* Update client.cpp

* Update manifest with items_evolving_details

* character_id vs char_id

* Remove _Struct from structs

* Remove license header in evolving.cpp

* Move evolving constants from eq_constants.h to evolving.h since it is more specific

* Update database_schema.h

* General cleanup

* Be more specific with `evolving_items` vs `evolving`

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Mitch Freeman
2025-01-19 20:10:19 -04:00
committed by GitHub
parent d47bf687d0
commit f21cc170df
53 changed files with 3569 additions and 183 deletions
+68 -12
View File
@@ -37,11 +37,13 @@
#include "strings.h"
#include "eqemu_config.h"
#include "data_verification.h"
#include "evolving_items.h"
#include "repositories/criteria/content_filter_criteria.h"
#include "repositories/account_repository.h"
#include "repositories/faction_association_repository.h"
#include "repositories/starting_items_repository.h"
#include "path_manager.h"
#include "../zone/client.h"
#include "repositories/loottable_repository.h"
#include "repositories/character_item_recast_repository.h"
#include "repositories/character_corpses_repository.h"
@@ -645,15 +647,23 @@ bool SharedDatabase::GetSharedBank(uint32 id, EQ::InventoryProfile *inv, bool is
return true;
}
// Overloaded: Retrieve character inventory based on character id (zone entry)
bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
//bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
bool SharedDatabase::GetInventory(Client *c)
{
if (!char_id || !inv)
if (!c) {
return false;
}
uint32 char_id = c->CharacterID();
EQ::InventoryProfile &inv = c->GetInv();
// Retrieve character inventory
auto results = InventoryRepository::GetWhere(*this, fmt::format("`charid` = '{}' ORDER BY `slotid`;", char_id));
auto results = InventoryRepository::GetWhere(*this, fmt::format("`charid` = '{}' ORDER BY `slotid`", char_id));
auto e_results = CharacterEvolvingItemsRepository::GetWhere(
*this, fmt::format("`char_id` = '{}' AND `deleted_at` IS NULL", char_id)
);
if (results.empty()) {
LogError("Error loading inventory for char_id {} from the database.", char_id);
return false;
@@ -667,8 +677,8 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
const auto timestamps = GetItemRecastTimestamps(char_id);
auto cv_conflict = false;
const auto pmask = inv->GetLookup()->PossessionsBitmask;
const auto bank_size = inv->GetLookup()->InventoryTypeSize.Bank;
const auto pmask = inv.GetLookup()->PossessionsBitmask;
const auto bank_size = inv.GetLookup()->InventoryTypeSize.Bank;
std::vector<InventoryRepository::Inventory> queue{};
for (auto &row: results) {
@@ -785,9 +795,55 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
}
}
if (item->EvolvingItem) {
if (slot_id >= EQ::invslot::EQUIPMENT_BEGIN && slot_id <= EQ::invslot::EQUIPMENT_END) {
inst->SetEvolveEquipped(true);
}
auto t = std::ranges::find_if(
e_results.cbegin(),
e_results.cend(),
[&](const CharacterEvolvingItemsRepository::CharacterEvolvingItems &x) {
return x.item_id == item_id;
}
);
if (t == std::end(e_results)) {
auto e = CharacterEvolvingItemsRepository::NewEntity();
e.character_id = char_id;
e.item_id = item_id;
e.equipped = inst->GetEvolveEquipped();
e.final_item_id = evolving_items_manager.GetFinalItemID(*inst);
auto r = CharacterEvolvingItemsRepository::InsertOne(*this, e);
e.id = r.id;
e_results.push_back(e);
inst->SetEvolveUniqueID(e.id);
inst->SetEvolveCharID(e.character_id);
inst->SetEvolveItemID(e.item_id);
inst->SetEvolveActivated(e.activated);
inst->SetEvolveEquipped(e.equipped);
inst->SetEvolveCurrentAmount(e.current_amount);
inst->CalculateEvolveProgression();
inst->SetEvolveFinalItemID(e.final_item_id);
}
else {
inst->SetEvolveUniqueID(t->id);
inst->SetEvolveCharID(t->character_id);
inst->SetEvolveItemID(t->item_id);
inst->SetEvolveActivated(t->activated);
inst->SetEvolveEquipped(t->equipped);
inst->SetEvolveCurrentAmount(t->current_amount);
inst->CalculateEvolveProgression();
inst->SetEvolveFinalItemID(t->final_item_id);
}
}
int16 put_slot_id;
if (slot_id >= 8000 && slot_id <= 8999) {
put_slot_id = inv->PushCursor(*inst);
put_slot_id = inv.PushCursor(*inst);
}
else if (slot_id >= 3111 && slot_id <= 3179) {
// Admins: please report any occurrences of this error
@@ -797,10 +853,10 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
item_id,
slot_id
);
put_slot_id = inv->PushCursor(*inst);
put_slot_id = inv.PushCursor(*inst);
}
else {
put_slot_id = inv->PutItem(slot_id, *inst);
put_slot_id = inv.PutItem(slot_id, *inst);
}
row.guid = inst->GetSerialNumber();
@@ -825,8 +881,8 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
"ClientVersion/Expansion conflict during inventory load at zone entry for [{}] (charid: [{}], inver: [{}], gmi: [{}])",
char_name,
char_id,
EQ::versions::MobVersionName(inv->InventoryVersion()),
(inv->GMInventory() ? "true" : "false")
EQ::versions::MobVersionName(inv.InventoryVersion()),
(inv.GMInventory() ? "true" : "false")
);
}
@@ -837,7 +893,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
EQ::ItemInstance::ClearGUIDMap();
// Retrieve shared inventory
return GetSharedBank(char_id, inv, true);
return GetSharedBank(char_id, &inv, true);
}
// Overloaded: Retrieve character inventory based on account_id and character name (char select)