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[Feature] Evolving Item Support for RoF2 (#4496)
* basic evolving items framework created * Implement evolving tab in the inventory window * Implement experience and number of kills * Move zone evolving map to a evolvingitemsmanager class * rework gm commands * rework GetInventory * wip * wip loot testing * Fix Duplicate Message * reworked evolving item looting, swapping, etc * reworked const functions for evolving methods * Functioning Player Trade of evolving items test item_id is 89550 * First pass of Final Result link working * First pass of item upgrading when reaching 100% * Add strings and logic for displaying the evolving item xp transfer window in Corathus * Prototype of xp transfer window sending items * WIP for evolve xp transfer * WIP for evolve xp transfer. First tests passed * XP Transfer Cleanup * XP Transfer Cleanup * Add Rule for evolving items equip timer/ default is 30 secs * Add logging and player events Add logging and player events * Formatting * Database updates * Updates for linux build * Perl/Cleanup * Command cleanup * Lua * Added a crash condition check if final item id is blank or not found. * Review Changes Updates to resolve review comments and a rebase. * migrate to content_db for items_evolving_details migrate to content_db for items_evolving_details * Simplify, don't hit database unless evolving * Update 2025_01_19_items_evolving_details.sql * Update client.cpp * Update manifest with items_evolving_details * character_id vs char_id * Remove _Struct from structs * Remove license header in evolving.cpp * Move evolving constants from eq_constants.h to evolving.h since it is more specific * Update database_schema.h * General cleanup * Be more specific with `evolving_items` vs `evolving` --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -23,6 +23,7 @@
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#ifndef COMMON_ITEM_INSTANCE_H
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#define COMMON_ITEM_INSTANCE_H
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#include "evolving_items.h"
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class ItemParse; // Parses item packets
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@@ -34,6 +35,7 @@ class EvolveInfo; // Stores information about an evolving item family
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#include "../common/bodytypes.h"
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#include "../common/deity.h"
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#include "../common/memory_buffer.h"
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#include "../common/repositories/character_evolving_items_repository.h"
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#include <map>
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@@ -205,13 +207,9 @@ namespace EQ
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bool IsDroppable(bool recurse = true) const;
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bool IsScaling() const { return m_scaling; }
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bool IsEvolving() const { return (m_evolveLvl >= 1); }
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uint32 GetExp() const { return m_exp; }
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void SetExp(uint32 exp) { m_exp = exp; }
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void AddExp(uint32 exp) { m_exp += exp; }
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bool IsActivated() { return m_activated; }
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void SetActivated(bool activated) { m_activated = activated; }
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int8 GetEvolveLvl() const { return m_evolveLvl; }
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void SetScaling(bool v) { m_scaling = v; }
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uint32 GetOrnamentationIcon() const { return m_ornamenticon; }
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void SetOrnamentIcon(uint32 ornament_icon) { m_ornamenticon = ornament_icon; }
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@@ -226,9 +224,6 @@ namespace EQ
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void Initialize(SharedDatabase *db = nullptr);
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void ScaleItem();
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bool EvolveOnAllKills() const;
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int8 GetMaxEvolveLvl() const;
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uint32 GetKillsNeeded(uint8 currentlevel);
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std::string Serialize(int16 slot_id) const { InternalSerializedItem_Struct s; s.slot_id = slot_id; s.inst = (const void*)this; std::string ser; ser.assign((char*)&s, sizeof(InternalSerializedItem_Struct)); return ser; }
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void Serialize(OutBuffer& ob, int16 slot_id) const { InternalSerializedItem_Struct isi; isi.slot_id = slot_id; isi.inst = (const void*)this; ob.write((const char*)&isi, sizeof(isi)); }
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@@ -236,8 +231,9 @@ namespace EQ
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inline int32 GetSerialNumber() const { return m_SerialNumber; }
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inline void SetSerialNumber(int32 id) { m_SerialNumber = id; }
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std::map<std::string, ::Timer>& GetTimers() { return m_timers; }
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std::map<std::string, ::Timer>& GetTimers() const { return m_timers; }
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void SetTimer(std::string name, uint32 time);
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void SetTimer(std::string name, uint32 time) const;
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void StopTimer(std::string name);
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void ClearTimers();
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@@ -312,6 +308,34 @@ namespace EQ
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static void AddGUIDToMap(uint64 existing_serial_number);
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static void ClearGUIDMap();
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// evolving items stuff
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CharacterEvolvingItemsRepository::CharacterEvolvingItems &GetEvolvingDetails() const { return m_evolving_details; }
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int8 GetEvolveLvl() const { if (GetItem()) { return GetItem()->EvolvingLevel; } return false; }
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bool IsEvolving() const { if (GetItem()) { return GetItem()->EvolvingItem; } return false; }
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int8 GetMaxEvolveLvl() const { if (GetItem()) { return GetItem()->EvolvingMax; } return false; }
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bool GetEvolveActivated() const { return m_evolving_details.activated ? true : false; }
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bool GetEvolveEquipped() const { return m_evolving_details.equipped ? true : false; }
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double GetEvolveProgression() const { return m_evolving_details.progression; }
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uint64 GetEvolveUniqueID() const { return m_evolving_details.id; }
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uint32 GetEvolveCharID() const { return m_evolving_details.character_id; }
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uint32 GetEvolveItemID() const { return m_evolving_details.item_id; }
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uint32 GetEvolveLoreID() const { if (GetItem()) { return GetItem()->EvolvingID; } return false; }
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uint64 GetEvolveCurrentAmount() const { return m_evolving_details.current_amount; }
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uint32 GetEvolveFinalItemID() const { return m_evolving_details.final_item_id; }
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uint32 GetAugmentEvolveUniqueID(uint8 augment_index) const;
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void SetEvolveEquipped(const bool in) const;
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void SetEvolveActivated(const bool in) const { m_evolving_details.activated = in; }
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void SetEvolveProgression(const double in) const { m_evolving_details.progression = in; }
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void SetEvolveUniqueID(const uint64 in) const { m_evolving_details.id = in; }
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void SetEvolveCharID(const uint32 in) const { m_evolving_details.character_id = in; }
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void SetEvolveItemID(const uint32 in) const { m_evolving_details.item_id = in; }
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void SetEvolveCurrentAmount(const uint64 in) const { m_evolving_details.current_amount = in; }
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void SetEvolveAddToCurrentAmount(const uint64 in) const { m_evolving_details.current_amount += in; }
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void SetEvolveFinalItemID(const uint32 in) const { m_evolving_details.final_item_id = in; }
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bool TransferOwnership(Database& db, const uint32 to_char_id) const;
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void CalculateEvolveProgression() const { m_evolving_details.progression = evolving_items_manager.CalculateProgression(GetEvolveCurrentAmount(), GetID()); }
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protected:
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//////////////////////////
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// Protected Members
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@@ -323,48 +347,32 @@ namespace EQ
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void _PutItem(uint8 index, ItemInstance* inst) { m_contents[index] = inst; }
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ItemInstTypes m_use_type {ItemInstNormal}; // Usage type for item
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const ItemData* m_item {nullptr}; // Ptr to item data
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int16 m_charges {0}; // # of charges for chargeable items
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uint32 m_price {0}; // Bazaar /trader price
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uint32 m_color {0};
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uint32 m_merchantslot {0};
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int16 m_currentslot {0};
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bool m_attuned {false};
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int32 m_merchantcount {1}; //number avaliable on the merchant, -1=unlimited
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int32 m_SerialNumber {0}; // Unique identifier for this instance of an item. Needed for Bazaar.
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uint32 m_exp {0};
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int8 m_evolveLvl {0};
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bool m_activated {false};
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ItemData* m_scaledItem {nullptr};
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::EvolveInfo* m_evolveInfo {nullptr};
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bool m_scaling {false};
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uint32 m_ornamenticon {0};
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uint32 m_ornamentidfile {0};
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uint32 m_new_id_file {0};
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uint32 m_ornament_hero_model {0};
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uint32 m_recast_timestamp {0};
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int m_task_delivered_count {0};
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ItemInstTypes m_use_type{ItemInstNormal};// Usage type for item
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const ItemData * m_item{nullptr}; // Ptr to item data
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int16 m_charges{0}; // # of charges for chargeable items
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uint32 m_price{0}; // Bazaar /trader price
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uint32 m_color{0};
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uint32 m_merchantslot{0};
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int16 m_currentslot{0};
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bool m_attuned{false};
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int32 m_merchantcount{1};//number avaliable on the merchant, -1=unlimited
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int32 m_SerialNumber{0}; // Unique identifier for this instance of an item. Needed for Bazaar.
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uint32 m_exp{0};
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int8 m_evolveLvl{0};
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ItemData * m_scaledItem{nullptr};
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bool m_scaling{false};
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uint32 m_ornamenticon{0};
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uint32 m_ornamentidfile{0};
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uint32 m_new_id_file{0};
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uint32 m_ornament_hero_model{0};
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uint32 m_recast_timestamp{0};
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int m_task_delivered_count{0};
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mutable CharacterEvolvingItemsRepository::CharacterEvolvingItems m_evolving_details{};
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// Items inside of this item (augs or contents) {};
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std::map<uint8, ItemInstance*> m_contents {}; // Zero-based index: min=0, max=9
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std::map<std::string, std::string> m_custom_data {};
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std::map<std::string, ::Timer> m_timers {};
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std::map<uint8, ItemInstance*> m_contents {}; // Zero-based index: min=0, max=9
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std::map<std::string, std::string> m_custom_data {};
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mutable std::map<std::string, ::Timer> m_timers {};
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};
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}
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class EvolveInfo {
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public:
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friend class EQ::ItemInstance;
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//temporary
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uint16 LvlKills[9];
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uint32 FirstItem;
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uint8 MaxLvl;
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bool AllKills;
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EvolveInfo();
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EvolveInfo(uint32 first, uint8 max, bool allkills, uint32 L2, uint32 L3, uint32 L4, uint32 L5, uint32 L6, uint32 L7, uint32 L8, uint32 L9, uint32 L10);
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~EvolveInfo();
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};
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#endif /*COMMON_ITEM_INSTANCE_H*/
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