[Feature] Evolving Item Support for RoF2 (#4496)

* basic evolving items framework created

* Implement evolving tab in the inventory window

* Implement experience and number of kills

* Move zone evolving map to a evolvingitemsmanager class

* rework gm commands

* rework GetInventory

* wip

* wip loot testing

* Fix Duplicate Message

* reworked evolving item looting, swapping, etc

* reworked const functions for evolving methods

* Functioning Player Trade of evolving items test item_id is 89550

* First pass of Final Result link working

* First pass of item upgrading when reaching 100%

* Add strings and logic for displaying the evolving item xp transfer window in Corathus

* Prototype of xp transfer window sending items

* WIP for evolve xp transfer

* WIP for evolve xp transfer.  First tests passed

* XP Transfer Cleanup

* XP Transfer Cleanup

* Add Rule for evolving items equip timer/  default is 30 secs

* Add logging and player events

Add logging and player events

* Formatting

* Database updates

* Updates for linux build

* Perl/Cleanup

* Command cleanup

* Lua

* Added a crash condition check if final item id is blank or not found.

* Review Changes

Updates to resolve review comments and a rebase.

* migrate to content_db for items_evolving_details

migrate to content_db for items_evolving_details

* Simplify, don't hit database unless evolving

* Update 2025_01_19_items_evolving_details.sql

* Update client.cpp

* Update manifest with items_evolving_details

* character_id vs char_id

* Remove _Struct from structs

* Remove license header in evolving.cpp

* Move evolving constants from eq_constants.h to evolving.h since it is more specific

* Update database_schema.h

* General cleanup

* Be more specific with `evolving_items` vs `evolving`

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Mitch Freeman
2025-01-19 20:10:19 -04:00
committed by GitHub
parent d47bf687d0
commit f21cc170df
53 changed files with 3569 additions and 183 deletions
+1
View File
@@ -707,6 +707,7 @@ void PlayerEventLogs::SetSettingsDefaults()
m_settings[PlayerEvent::PARCEL_RETRIEVE].event_enabled = 1;
m_settings[PlayerEvent::PARCEL_DELETE].event_enabled = 1;
m_settings[PlayerEvent::BARTER_TRANSACTION].event_enabled = 1;
m_settings[PlayerEvent::EVOLVE_ITEM].event_enabled = 1;
for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
m_settings[i].retention_days = RETENTION_DAYS_DEFAULT;
+26 -1
View File
@@ -62,6 +62,7 @@ namespace PlayerEvent {
PARCEL_RETRIEVE,
PARCEL_DELETE,
BARTER_TRANSACTION,
EVOLVE_ITEM,
MAX // dont remove
};
@@ -124,7 +125,8 @@ namespace PlayerEvent {
"Parcel Item Sent",
"Parcel Item Retrieved",
"Parcel Prune Routine",
"Barter Transaction"
"Barter Transaction",
"Evolve Item Update"
};
// Generic struct used by all events
@@ -1115,6 +1117,29 @@ namespace PlayerEvent {
);
}
};
struct EvolveItem {
std::string status;
uint32 item_id;
uint64 unique_id;
std::string item_name;
uint32 level;
double progression;
// cereal
template<class Archive>
void serialize(Archive &ar)
{
ar(
CEREAL_NVP(status),
CEREAL_NVP(item_id),
CEREAL_NVP(unique_id),
CEREAL_NVP(item_name),
CEREAL_NVP(level),
CEREAL_NVP(progression)
);
}
};
}
#endif //EQEMU_PLAYER_EVENTS_H