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[Feature] Evolving Item Support for RoF2 (#4496)
* basic evolving items framework created * Implement evolving tab in the inventory window * Implement experience and number of kills * Move zone evolving map to a evolvingitemsmanager class * rework gm commands * rework GetInventory * wip * wip loot testing * Fix Duplicate Message * reworked evolving item looting, swapping, etc * reworked const functions for evolving methods * Functioning Player Trade of evolving items test item_id is 89550 * First pass of Final Result link working * First pass of item upgrading when reaching 100% * Add strings and logic for displaying the evolving item xp transfer window in Corathus * Prototype of xp transfer window sending items * WIP for evolve xp transfer * WIP for evolve xp transfer. First tests passed * XP Transfer Cleanup * XP Transfer Cleanup * Add Rule for evolving items equip timer/ default is 30 secs * Add logging and player events Add logging and player events * Formatting * Database updates * Updates for linux build * Perl/Cleanup * Command cleanup * Lua * Added a crash condition check if final item id is blank or not found. * Review Changes Updates to resolve review comments and a rebase. * migrate to content_db for items_evolving_details migrate to content_db for items_evolving_details * Simplify, don't hit database unless evolving * Update 2025_01_19_items_evolving_details.sql * Update client.cpp * Update manifest with items_evolving_details * character_id vs char_id * Remove _Struct from structs * Remove license header in evolving.cpp * Move evolving constants from eq_constants.h to evolving.h since it is more specific * Update database_schema.h * General cleanup * Be more specific with `evolving_items` vs `evolving` --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -707,6 +707,7 @@ void PlayerEventLogs::SetSettingsDefaults()
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m_settings[PlayerEvent::PARCEL_RETRIEVE].event_enabled = 1;
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m_settings[PlayerEvent::PARCEL_DELETE].event_enabled = 1;
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m_settings[PlayerEvent::BARTER_TRANSACTION].event_enabled = 1;
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m_settings[PlayerEvent::EVOLVE_ITEM].event_enabled = 1;
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for (int i = PlayerEvent::GM_COMMAND; i != PlayerEvent::MAX; i++) {
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m_settings[i].retention_days = RETENTION_DAYS_DEFAULT;
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@@ -62,6 +62,7 @@ namespace PlayerEvent {
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PARCEL_RETRIEVE,
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PARCEL_DELETE,
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BARTER_TRANSACTION,
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EVOLVE_ITEM,
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MAX // dont remove
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};
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@@ -124,7 +125,8 @@ namespace PlayerEvent {
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"Parcel Item Sent",
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"Parcel Item Retrieved",
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"Parcel Prune Routine",
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"Barter Transaction"
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"Barter Transaction",
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"Evolve Item Update"
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};
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// Generic struct used by all events
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@@ -1115,6 +1117,29 @@ namespace PlayerEvent {
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);
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}
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};
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struct EvolveItem {
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std::string status;
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uint32 item_id;
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uint64 unique_id;
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std::string item_name;
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uint32 level;
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double progression;
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// cereal
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template<class Archive>
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void serialize(Archive &ar)
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{
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ar(
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CEREAL_NVP(status),
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CEREAL_NVP(item_id),
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CEREAL_NVP(unique_id),
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CEREAL_NVP(item_name),
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CEREAL_NVP(level),
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CEREAL_NVP(progression)
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);
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}
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};
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}
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#endif //EQEMU_PLAYER_EVENTS_H
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