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[Feature] Evolving Item Support for RoF2 (#4496)
* basic evolving items framework created * Implement evolving tab in the inventory window * Implement experience and number of kills * Move zone evolving map to a evolvingitemsmanager class * rework gm commands * rework GetInventory * wip * wip loot testing * Fix Duplicate Message * reworked evolving item looting, swapping, etc * reworked const functions for evolving methods * Functioning Player Trade of evolving items test item_id is 89550 * First pass of Final Result link working * First pass of item upgrading when reaching 100% * Add strings and logic for displaying the evolving item xp transfer window in Corathus * Prototype of xp transfer window sending items * WIP for evolve xp transfer * WIP for evolve xp transfer. First tests passed * XP Transfer Cleanup * XP Transfer Cleanup * Add Rule for evolving items equip timer/ default is 30 secs * Add logging and player events Add logging and player events * Formatting * Database updates * Updates for linux build * Perl/Cleanup * Command cleanup * Lua * Added a crash condition check if final item id is blank or not found. * Review Changes Updates to resolve review comments and a rebase. * migrate to content_db for items_evolving_details migrate to content_db for items_evolving_details * Simplify, don't hit database unless evolving * Update 2025_01_19_items_evolving_details.sql * Update client.cpp * Update manifest with items_evolving_details * character_id vs char_id * Remove _Struct from structs * Remove license header in evolving.cpp * Move evolving constants from eq_constants.h to evolving.h since it is more specific * Update database_schema.h * General cleanup * Be more specific with `evolving_items` vs `evolving` --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -6460,6 +6460,70 @@ struct PickZone_Struct {
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int32 selection_id;
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};
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struct EvolveItemToggle {
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uint32 action;
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uint32 unknown_004;
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uint64 unique_id;
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uint32 percentage;
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uint32 activated;
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};
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struct EvolveXPWindowReceive {
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uint32 action;
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uint32 unknown_004;
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uint64 item1_unique_id;
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uint64 item2_unique_id;
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};
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struct EvolveItemMessaging {
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uint32 action;
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char serialized_data[];
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};
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struct EvolveXPWindowSend {
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/*000*/ uint32 action;
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/*004*/ uint64 item1_unique_id;
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/*012*/ uint64 item2_unique_id;
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/*020*/ uint32 compatibility;
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/*024*/ uint32 max_transfer_level;
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/*028*/ uint8 item1_present;
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/*029*/ uint8 item2_present;
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/*030*/ std::string serialize_item_1;
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/*034*/ std::string serialize_item_2;
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template<class Archive>
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void serialize(Archive &archive)
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{
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archive(
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CEREAL_NVP(action),
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CEREAL_NVP(item1_unique_id),
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CEREAL_NVP(item2_unique_id),
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CEREAL_NVP(compatibility),
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CEREAL_NVP(max_transfer_level),
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CEREAL_NVP(item1_present),
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CEREAL_NVP(item2_present),
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CEREAL_NVP(serialize_item_1),
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CEREAL_NVP(serialize_item_2)
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);
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}
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};
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struct EvolveTransfer {
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uint32 item_from_id;
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uint32 item_from_current_amount;
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uint32 item_to_id;
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uint32 item_to_current_amount;
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uint32 compatibility;
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uint32 max_transfer_level;
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};
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struct EvolveGetNextItem {
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uint32 new_item_id;
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uint64 new_current_amount;
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uint64 from_current_amount;
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uint32 max_transfer_level;
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};
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// Restore structure packing to default
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#pragma pack()
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