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[Feature] Evolving Item Support for RoF2 (#4496)
* basic evolving items framework created * Implement evolving tab in the inventory window * Implement experience and number of kills * Move zone evolving map to a evolvingitemsmanager class * rework gm commands * rework GetInventory * wip * wip loot testing * Fix Duplicate Message * reworked evolving item looting, swapping, etc * reworked const functions for evolving methods * Functioning Player Trade of evolving items test item_id is 89550 * First pass of Final Result link working * First pass of item upgrading when reaching 100% * Add strings and logic for displaying the evolving item xp transfer window in Corathus * Prototype of xp transfer window sending items * WIP for evolve xp transfer * WIP for evolve xp transfer. First tests passed * XP Transfer Cleanup * XP Transfer Cleanup * Add Rule for evolving items equip timer/ default is 30 secs * Add logging and player events Add logging and player events * Formatting * Database updates * Updates for linux build * Perl/Cleanup * Command cleanup * Lua * Added a crash condition check if final item id is blank or not found. * Review Changes Updates to resolve review comments and a rebase. * migrate to content_db for items_evolving_details migrate to content_db for items_evolving_details * Simplify, don't hit database unless evolving * Update 2025_01_19_items_evolving_details.sql * Update client.cpp * Update manifest with items_evolving_details * character_id vs char_id * Remove _Struct from structs * Remove license header in evolving.cpp * Move evolving constants from eq_constants.h to evolving.h since it is more specific * Update database_schema.h * General cleanup * Be more specific with `evolving_items` vs `evolving` --------- Co-authored-by: Kinglykrab <kinglykrab@gmail.com> Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -51,6 +51,7 @@ namespace DatabaseSchema {
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{"character_enabledtasks", "charid"},
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{"character_expedition_lockouts", "character_id"},
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{"character_exp_modifiers", "character_id"},
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{"character_evolving_items", "character_id"},
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{"character_inspect_messages", "id"},
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{"character_instance_safereturns", "character_id"},
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{"character_item_recast", "id"},
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@@ -124,6 +125,7 @@ namespace DatabaseSchema {
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"character_enabledtasks",
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"character_expedition_lockouts",
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"character_exp_modifiers",
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"character_evolving_items",
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"character_inspect_messages",
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"character_instance_safereturns",
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"character_item_recast",
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@@ -212,6 +214,7 @@ namespace DatabaseSchema {
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"ground_spawns",
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"horses",
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"items",
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"items_evolving_details",
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"ldon_trap_entries",
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"ldon_trap_templates",
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"lootdrop",
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